Search results

Jump to navigation Jump to search

Page title matches

  • The [https://docs.screeps.com/api/ Screeps:World API] is a very necessary component to playing and understanding the game. It contain ...they are not guaranteed to appear on the object or appear on the object if a condition if fulfilled.
    7 KB (1,085 words) - 15:09, 24 September 2021

Page text matches

  • ...(such as a respawn wall, or the deactivation of the adjacent room). When a creep is moved onto or is on an exit tile by ticks 'end' it will be transpo ...eft|thumb|210x210px|Four exit tiles that move a creep to the RIGHT room or a creep emerges into the room from the left, always plains & not in natural w
    3 KB (495 words) - 18:34, 16 January 2022
  • ...able to call functions/commands from the console can be useful. There are a few ways to go about it. By assigning a function to [[Heap#Global|global]], it is possible to access the function f
    2 KB (292 words) - 23:11, 5 December 2021
  • .... It involves sending creeps into a nearby room, either an unowned room or a Source Keeper room, and harvesting the energy from those rooms and bringing ...to use it on whatever task/goal/role they are assigned. While this can be a very easy method of gaining more energy than you could normally with the on
    11 KB (1,679 words) - 16:14, 16 January 2022
  • When a creep is finished spawning, it will emerge from the spawn one position abov ...wn creeps, the spawning creep will not emerge, and will instead wait until a location becomes available and then spawn in that direction.
    1 KB (228 words) - 12:43, 28 October 2020
  • In the context of Screeps an operating system is a process based way of controlling code execution, run priority and managing ...ust write a chain of if-else/switches to accomplish this order. Usually at a certain point of logic complexity this gets out of hand though.
    4 KB (707 words) - 17:26, 16 December 2022
  • ...gin until energy has been taken from the source it is important not to let a full source sit idle.
    558 bytes (90 words) - 19:54, 29 October 2020
  • ...This is due to console being mainly able to accept HTML, which allows for a whole host of things ranging from playing audio, creating links and buttons You can take a look at some examples in the [https://github.com/screepers/screeps-snippets
    7 KB (1,162 words) - 17:50, 20 April 2021
  • ...actor need to be owned by yourself to be able to harvest. In rooms without a controller (Center and [[Source Keeper]] Rooms) anyone can harvest the mine
    1 KB (189 words) - 20:37, 28 November 2021
  • This is a community server hosted by psy372 and Alina with a focus on performance and stability. This is a community server hosted by psy372 and Alina with a focus on performance and stability.
    2 KB (301 words) - 19:10, 21 April 2024
  • Prototyping is the process of creating a prototype of an existing object in the game, such as creep or room. This a
    417 bytes (68 words) - 12:30, 28 October 2020
  • ...be completed. Every player has a limit of how much CPU they can be use in a single [[tick]]. ...rovement on CPU usage on one server will usually also roughly translate to a 10 % improvement on other servers. The exception to this rule is the simula
    7 KB (1,173 words) - 04:33, 11 March 2021
  • First create a Droplet running Ubuntu 16.04, then either SSH into the server or use the te ...talled on Ubuntu by default, and we want the new version so we need to add a new source before we install it because Ubuntu’s version is outdated
    2 KB (316 words) - 20:39, 2 July 2019
  • === Simple overview of how to claim a new room === To claim a new room, you need to do 6(7) things:
    4 KB (720 words) - 22:53, 6 January 2021
  • The [[Loop Architecture]] of the server creates a new instance of the "loop" function each tick, but it does not reset items The first time a require statement is run it loads the module and caches the result. Future
    2 KB (282 words) - 11:42, 28 October 2020
  • A lab is a mid-to-late room structure that allows for the creation of boosts/compounds ...are produced in sequence as the previous part of the chain creates them. A cooldown is placed on the lab on running the reaction, it varies in length
    6 KB (1,040 words) - 12:41, 28 October 2020
  • RawMemory is a way to access memory directly in its string form, instead of getting it aut ...her segments are set active. Data stored in segments needs to be passed as a string.
    2 KB (380 words) - 22:07, 29 November 2021
  • ...teract with the game and external sites. The code will only function while a client is open. ...the [http://www.leagueofautomatednations.com/alliances.js alliances.js] to a location in Memory, and more.
    1 KB (232 words) - 11:53, 28 October 2020
  • ...action performed on the game's back-end database. These actions range from a creep moving from one position to another using <code>creep.move()</code> t ...unctions will return either error codes, or an <code>OK</code>, indicating a successful registration for the action to be processed. For an intent reque
    4 KB (706 words) - 12:20, 28 October 2020
  • Screeps can be a difficult game to get started with. This tutorial will help you get your au ...reeps.com/a/#!/sim/tutorial tutorial] available which will help you set up a basic codebase.
    5 KB (946 words) - 17:37, 24 June 2021
  • ...an tell in-code what Shard you are on by getting <code>Game.shard</code>. A user's [[CPU|CPU]] can be split however they choose among these shards once ...erefor, slower) than all other shards. Large portions of the shard are in a 'shut down' state, to speed up the [[tick|tick]] rate. Many older players
    4 KB (605 words) - 22:09, 29 November 2021

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)