Search results

Jump to navigation Jump to search
  • ...orage. Storages are useful because they allow you to store up to 1 million resources; however, they are difficult to move, so place your storage carefully. You ...w room|take control over another room]]. This will give you access to more resources and different minerals.
    5 KB (946 words) - 17:37, 24 June 2021
  • == Resources ==
    10 KB (1,342 words) - 14:58, 21 April 2024
  • * No way to test boosts. You cant buy them and you cant set the resources that a storage/terminal has.
    2 KB (423 words) - 12:38, 28 October 2020
  • [[Category:Resources]]
    2 KB (402 words) - 21:31, 19 January 2021
  • ...within the last 30 days) will have their scripts stopped to save on server resources. This does, however, only apply to unsubscribed players, meaning that subsc
    3 KB (480 words) - 18:27, 27 November 2021
  • ...smission. Links can hold up to 800 energy at a time and do not allow other resources. Once an energy transfer is initiated, the sending link has a cooldown equa
    4 KB (604 words) - 12:42, 28 October 2020
  • ...of the singular carry part. Meaning, that a carry part that contains more resources in 1 part, will still generate fatigue at the same rate as an unboosted par
    10 KB (1,603 words) - 15:03, 16 January 2022
  • ...process based way of controlling code execution, run priority and managing resources like [[CPU]], [[heap]] and [[Memory]].
    4 KB (707 words) - 17:26, 16 December 2022
  • ...reeps/defensive creeps that can easily be draining while you spend minimal resources on this action. ...o a newer room, scouts exiting a main base, long-haul creeps transporting resources.
    42 KB (7,315 words) - 16:16, 9 March 2021
  • ...ting. Containers are often placed adjacent to labs to allow for unboosting resources to drop into them.[[File:Infinilabs.png|left|thumb|100x100px|Labs in a figu
    6 KB (962 words) - 00:48, 29 January 2022
  • ...ins from a room on-landing). They do not block creep movement however and resources contained within them can be withdrawn by creeps. ...an not pass it an array of them, or more than one. You can retrieve active resources in an object by looping over <code>RESOURCES_ALL</code> and checking for am
    15 KB (2,631 words) - 02:45, 30 June 2021
  • This system generally refers to the movement of resources throughout a room or multiple rooms. Most commonly, energy from a source w ...action or hard coding the factory can execute a production on the supplied resources.
    57 KB (9,540 words) - 19:04, 16 January 2022
  • ...ey are dealt 5 million damage. On landing (triggering) all creeps, dropped resources, construction sites, ruins and, tombstones are vaporized (deleted) instantl
    11 KB (1,910 words) - 11:54, 28 October 2020
  • ...he room, making sure your code supports multiple room [[pathing]], hauling resources back from the remove rooms, the threat of [[Invader|invaders]], and the log
    11 KB (1,679 words) - 16:14, 16 January 2022
  • ...While they are quite a challenge to take down, they contain many valuable resources. (See: [https://docs.screeps.com/invaders.html#Strongholds Screeps Docs] fo
    14 KB (2,320 words) - 00:30, 26 January 2021

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)