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  • The [https://docs.screeps.com/api/ Screeps:World API] is a very necessary component to playing and understanding the game. It contain ...they are not guaranteed to appear on the object or appear on the object if a condition if fulfilled.
    7 KB (1,085 words) - 15:09, 24 September 2021

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  • The bot then needs to be added as a steam workshop item. This can be done via the screeps server interface. Well, the usual script could already be released as a bot.
    2 KB (246 words) - 20:33, 2 July 2019
  • ...on. The details in here should lean towards concepts and ideas, instead of a hard "what" of each entity. Explanations of various implementations and use * If information is provided elsewhere, a cursory description/explanation and a link to the original source will suffice.
    4 KB (696 words) - 22:55, 26 November 2021
  • ...consisting of one sector with 72 rooms bordered by highways, and requires a mod to make new maps. A region is a group of sectors and highway rooms, normally divided into four areas by ord
    6 KB (1,082 words) - 21:15, 24 January 2021
  • ...e temporary and will decay over time, they also grant [[vision|vision]] on a [[room|room]] that they are in.
    363 bytes (60 words) - 12:45, 28 October 2020
  • ...rgy and upgrade a controller as well as a creep specified for that role or a generic creep, but there is also no reason it could not if desired.
    1 KB (200 words) - 20:23, 20 January 2021
  • ...ree types of terrain in the game: Plains, Swamps and Walls. The terrain of a room affects everything in it, from [[pathing]], to where you place your st Swamps are a walkable terrain type. Swamps cause 10 fatigue per body part, five times mo
    2 KB (266 words) - 23:21, 27 November 2021
  • ...any, a fully automatic bot is the end-goal, and automatic base building is a large step towards it. There's a few types of automatic bases, depending on method used.
    6 KB (962 words) - 00:48, 29 January 2022
  • ...ing your code more efficient in some form or manner. In order to optimize, a target must be chosen to optimize towards. Optimizing to use the least amount of CPU to complete a specific task like locking creeps to 1 intent per tick to reduce average CP
    3 KB (535 words) - 17:54, 17 March 2022
  • ...d, standalone game server that allows you to launch your own game world on a local computer or dedicated server on the Internet. ...be cumbersome to modify and update and is not the preferred way to manage a server.
    3 KB (441 words) - 15:24, 21 April 2024
  • OwnedStructure is an in-game class representing a [[Structure]] that has a player name associated with it. It is used in an inheritance chain with suc
    569 bytes (75 words) - 12:26, 28 October 2020
  • ...as little, as you want. However, if your talking in terms of survival of a colony of creeps there are repeatable patterns that emerge in development t ...ns one a creep manually is not effective as a colony grows even a little. A user and subsequently their bot, needs to be able to have creeps do tasks a
    42 KB (7,315 words) - 16:16, 9 March 2021
  • ...e to the player. It only applies to owned rooms, and it can be upgraded by a creep using energy. When a room is first claimed, it is at RCL 1. Each level takes exponentially more
    5 KB (787 words) - 23:09, 27 November 2021
  • ...jects in that room will fail. There are several ways of getting vision in a room. ..., you will have vision in that room. Similarly if a creep dies and leaves a tombstone, you will have vision in that room as long as they tombstone exis
    1 KB (238 words) - 23:20, 27 November 2021
  • ...r perform any action on, amortizing the cost of the selection process over a longer period of time. ...arget in Memory or the heap, allowing follow on ticks to spend less CPU on a validation check instead of selection.
    2 KB (327 words) - 12:22, 31 January 2021
  • ...oom]]. A Room's [[Room Control Level]] (''RCL'') is increased by upgrading a claimed room controller, and will increase the number of [[Structure]]s ava ...unowned'', '''''claimed''''' or ''reserved''. These rooms form the core of a player's empire, from their first spawn to their lofty empire of 30+ claime
    3 KB (507 words) - 23:05, 1 November 2020
  • ...to take exception with user's creeps harvesting energy and will attack on a semi-regular basis when they can reach the room safely. Recently, they hav ...slices' by players. They have more angular bodies and are always red with a darker red outline.]]
    14 KB (2,320 words) - 00:30, 26 January 2021
  • This is a community-hosted and run wiki for the Screeps franchise.
    159 bytes (21 words) - 09:20, 31 August 2022
  • This guide will help you get started with installing a Screeps [[Private Server|Private Server]]. These are the community-preferred solutions for hosting a private server.
    2 KB (301 words) - 15:02, 21 April 2024
  • Global Resets are a byproduct of the [[loop architecture]]. They occur when the `global` object When the global object is reset it causes a spike in CPU usage as a number of items are no longer cached and must be regenerated, including-
    1 KB (187 words) - 12:15, 28 October 2020
  • its probably better to use them like "\u{2795}" instead of calling a function
    4 KB (545 words) - 12:47, 28 October 2020

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