Search results

Jump to navigation Jump to search
  • Prototyping is the process of creating a prototype of an existing object in the game, such as creep or room. This a
    417 bytes (68 words) - 12:30, 28 October 2020
  • ...be completed. Every player has a limit of how much CPU they can be use in a single [[tick]]. ...rovement on CPU usage on one server will usually also roughly translate to a 10 % improvement on other servers. The exception to this rule is the simula
    7 KB (1,173 words) - 04:33, 11 March 2021
  • First create a Droplet running Ubuntu 16.04, then either SSH into the server or use the te ...talled on Ubuntu by default, and we want the new version so we need to add a new source before we install it because Ubuntu’s version is outdated
    2 KB (316 words) - 20:39, 2 July 2019
  • === Simple overview of how to claim a new room === To claim a new room, you need to do 6(7) things:
    4 KB (720 words) - 22:53, 6 January 2021
  • The [[Loop Architecture]] of the server creates a new instance of the "loop" function each tick, but it does not reset items The first time a require statement is run it loads the module and caches the result. Future
    2 KB (282 words) - 11:42, 28 October 2020
  • A lab is a mid-to-late room structure that allows for the creation of boosts/compounds ...are produced in sequence as the previous part of the chain creates them. A cooldown is placed on the lab on running the reaction, it varies in length
    6 KB (1,040 words) - 12:41, 28 October 2020
  • RawMemory is a way to access memory directly in its string form, instead of getting it aut ...her segments are set active. Data stored in segments needs to be passed as a string.
    2 KB (380 words) - 22:07, 29 November 2021
  • ...teract with the game and external sites. The code will only function while a client is open. ...the [http://www.leagueofautomatednations.com/alliances.js alliances.js] to a location in Memory, and more.
    1 KB (232 words) - 11:53, 28 October 2020
  • ...action performed on the game's back-end database. These actions range from a creep moving from one position to another using <code>creep.move()</code> t ...unctions will return either error codes, or an <code>OK</code>, indicating a successful registration for the action to be processed. For an intent reque
    4 KB (706 words) - 12:20, 28 October 2020
  • Screeps can be a difficult game to get started with. This tutorial will help you get your au ...reeps.com/a/#!/sim/tutorial tutorial] available which will help you set up a basic codebase.
    5 KB (946 words) - 17:37, 24 June 2021
  • ...an tell in-code what Shard you are on by getting <code>Game.shard</code>. A user's [[CPU|CPU]] can be split however they choose among these shards once ...erefor, slower) than all other shards. Large portions of the shard are in a 'shut down' state, to speed up the [[tick|tick]] rate. Many older players
    4 KB (605 words) - 22:09, 29 November 2021
  • ...useful things to find. This list is sorted alphabetically for topic with a short description of the links, CTRL+F or whatever your native search is fo ==A==
    2 KB (363 words) - 19:05, 10 January 2021
  • The Resource class represents a dropped pile of resources that requires a creep to pickup() to use. It will decay if it is not picked up soon enough. ...of the [[Find Methods|'''find''']] methods of either a [[Room]] object, or a [[RoomPosition]] object to programmatically access either an array of them
    439 bytes (70 words) - 12:32, 28 October 2020
  • | Warning: Currently with AWS mode this produces a lot of PUT requests, this can easily become very expensive. For that reason == A better launcher for Screeps private servers ==
    3 KB (346 words) - 20:30, 2 July 2019
  • RoomObjects are what objects that can exist in a [[Map#Room|room]] are derived from. The prototype contains three properties Note that [[Terrain|terrain]] is not part of the RoomObjects. As a rule of thumb, anything where clicking will bring up the section with detai
    765 bytes (119 words) - 22:53, 5 December 2021
  • ...ther resources. Once an energy transfer is initiated, the sending link has a cooldown equal to the linear distance between the sending and receiving lin ...ctureStorage|storage]] is referred to as a storage link. This is typically a link that receives energy from other links, which are then transferred into
    4 KB (604 words) - 12:42, 28 October 2020
  • ...RCL 3, an additional one at both RCL 5 and 7 and, three more at RCL 8 for a total of six when at RCL 8. Towers can Attack, Heal and repair, at the cos ...nything at a range of 20 tiles/RoomPositions or more will be capped out at a minimum (150 hits for attack, 100 hits for heal and, 200 hits for repair).
    3 KB (459 words) - 12:44, 28 October 2020
  • ...or example, the 'hauler' can bring energy to [[StructureStorage|storage]], a [https://docs.screeps.com/api/#StructureContainer container], or directly t Drop mining is the harvesting of resources without a container or link nearby. While it is the simplest form of static mining, i
    6 KB (976 words) - 12:40, 28 October 2020
  • ...y|energy]] is available in the [[room|room]] to spawn them. Their role in a colony is entirely dependent on the user, as beyond the body giving differe
    673 bytes (112 words) - 12:03, 28 October 2020
  • ...ions inside a colony. While these creeps tend to be less-specialized than a role creep, they are far more flexible able to take on many different tasks ...ask assigned. Balancing these is up to the user, more WORK and the faster a task gets done, but the more expensive the creep is. More CARRY, and the l
    7 KB (1,171 words) - 20:16, 20 January 2021

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)