Search results

Jump to navigation Jump to search
  • ...wn to a new spawn starts. If the old SK is not dead by the time the new SK spawns, the old one will suicide.
    862 bytes (151 words) - 12:39, 28 October 2020
  • A creep is the main unit of Screeps. They are created from [[StructureSpawn|spawns]] and have bodies made of several different [[parts|parts]] up to a total o
    673 bytes (112 words) - 12:03, 28 October 2020
  • ...n transparent can enable you to see the spawning creep. This works for all spawns, both friendly and hostile.<br/>
    1 KB (228 words) - 12:43, 28 October 2020
  • ...nd power usage was permanently enabled on all rooms. Additionally, regular spawns were limited to 1/room, and sources in single-source rooms had their energy
    7 KB (1,014 words) - 22:01, 21 April 2024
  • ...labs for reactions, extensions are in reachable and manageable locations, spawns have open area for creeps to exit, and so on. ...nal and storage, alongside the factory, power spawn and possibly nuker and spawns, and may have the rest of the base planned around it.
    6 KB (962 words) - 00:48, 29 January 2022
  • * if opportunity renewing, have to be scanning for creeps or spawns (or by room, w/e manager is doing the detection)
    3 KB (448 words) - 07:14, 22 April 2021
  • ...''enabled'' in a room for [[Power|PowerCreeps]] to be used. Once a player spawns their first power creep, they can enable power in any room with a controlle
    3 KB (507 words) - 23:05, 1 November 2020
  • ...ps.com/api/#StructureContainer container], or directly to [[StructureSpawn|spawns]] or [https://docs.screeps.com/api/#StructureExtension extensions].
    6 KB (976 words) - 12:40, 28 October 2020
  • ...ch resource node in this room has a corresponding Source Keeper Lair which spawns a special type of Invader to guard the resource from user's creeps. These K
    6 KB (1,082 words) - 21:15, 24 January 2021
  • ...d, Mist. These deposits spawn in highway rooms across the map each region spawns a different deposit and each shard has a different deposit in its respectiv
    7 KB (1,143 words) - 12:41, 28 October 2020
  • ...arts you can spawn per-creep (based on energy restrictions from extensions/spawns) while at later RCLs the same number of parts can be given to fewer creeps. ...nt as a user gets more efficient at mining energy. While they do not kill spawns directly, they can easily break pre-set spawning code by killing off the to
    42 KB (7,315 words) - 16:16, 9 March 2021
  • ...then be withdrawn/picked up by creeps and transferred to other extensions, spawns, containers or storages. This makes it a very fast way to transfer sums of
    11 KB (1,816 words) - 18:31, 22 January 2021
  • ...or creeps that can harvest the energy/resource, and stay 'safe' in-between spawns (Stay too long, the next Keeper will likely destroy the harvester before th
    14 KB (2,320 words) - 00:30, 26 January 2021
  • ...rts at a designated point then proceeds along the route filling extensions/spawns as it goes cutting down on searching/pathing and speeding up the filling. ...s on the source of energy and distributes it to the surrounding extensions/spawns without ever having to move. Haulers / other creeps can refill the reserve
    57 KB (9,540 words) - 19:04, 16 January 2022
  • ...ey do not have direct ownership, while things such as ramparts, towers and spawns do.
    15 KB (2,631 words) - 02:45, 30 June 2021