User contributions for Donatzor
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- 16:23, 24 October 2020 diff hist +38 m Static Harvesting Tag: Visual edit
- 16:22, 24 October 2020 diff hist +84 m Static Harvesting Tag: Visual edit
- 16:21, 24 October 2020 diff hist +37 m Static Harvesting Tag: Visual edit
- 16:15, 24 October 2020 diff hist −17 m Automatic base building →Stamp/Tilesets Tag: Visual edit
- 16:11, 24 October 2020 diff hist +11 m Account-level Resource →Pixels Tag: Visual edit
- 23:10, 19 October 2020 diff hist +117 m Community Communication →#annoucments Tag: Visual edit
- 21:15, 19 October 2020 diff hist +6 m Community Communication →Signing Controllers Tag: Visual edit
- 21:02, 19 October 2020 diff hist +574 m Community Communication →Lingo Tag: Visual edit
- 20:54, 19 October 2020 diff hist +3 Community Communication →Discord Tag: Visual edit
- 20:49, 19 October 2020 diff hist +174 Community Communication →Outside of Game
- 20:42, 19 October 2020 diff hist +6,433 N Community Communication Created page with "Category: Community Communication == In-Game == Screeps itself has a few methods for communicating with another player within the game. Some are more effective than o..." Tag: Visual edit: Switched
- 13:51, 18 October 2020 diff hist +2 Basic debugging →Try Catch & Stack Tag: Visual edit
- 20:38, 9 October 2020 diff hist +232 Automatic base building
- 20:37, 9 October 2020 diff hist +45 N File:MincutResult.png Result of the min-cut base map. current
- 20:37, 9 October 2020 diff hist +109 N File:Mincutbase.png Base layer example of a min cut. Yellow is walkable, Purple are exits, and green is protected. current
- 17:01, 8 October 2020 diff hist +118 Automatic base building →Flood Fill
- 17:01, 8 October 2020 diff hist +78 N File:PrototypeFloodFill.png An example of a flood fill for outside a pre-defined base walls. current
- 16:59, 8 October 2020 diff hist +4 Automatic base building →Distance-Transform
- 16:59, 8 October 2020 diff hist +4 Automatic base building →Distance-Transform
- 16:58, 8 October 2020 diff hist +123 Automatic base building →Distance-Transform