Difference between revisions of "Seasonal World"

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(Added additional information for seasons 1 and 2, as those are long over.)
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The Seasonal World is a special event server set up by Screeps. It costs [[Account-level_Resource|Access Keys]] to gain entry to play and lasts for a set period of time using [https://screeps.com/a/#!/enter the enter screen]. Modifiers and new mechanics are expected for seasons, such as modifying constants or new resources.
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The Seasonal World is a special event server set up by Screeps. It costs [[Account-level_Resource|Access Keys]] to gain entry to play and lasts for a set period of time using [https://screeps.com/a/#!/enter the enter screen]. Modifiers and new mechanics are expected for seasons, such as modifying constants or new resources. Most seasons have a few weeks between the announcement and when ticks start, allowing players to devise strategies for handling any new mechanics.
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Each season is implemented via a mod to the game, which the developers upload to the official Github. A current list can be found [https://github.com/search?q=org%3Ascreeps+season&type=repositories here].
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== Season #1 ==
 
== Season #1 ==
   
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;Announcement
Season one [https://screeps.com/forum/topic/3073/season-1-announcement has been announced] to begin December 1st 2020 and last for two months until Febuary 1st 2021. This season sees players starting off at [[Global Control Level|GCL]] level one & [[Power|GPL]] level zero with a [[CPU|CPU]] Limit of 100, spawning in a completely empty world. The twist comes with new resource items spawning periodically on the [[Map|map]] in random places, that players will need to collect and bank in new structures spawned in [[Room|highway rooms]] to increase their score. These structures will be behind large constructed walls which will need to be removed first before a creep can access the structure. [https://screeps.com/forum/assets/uploads/files/1602583667681-season1_rewards.png Rewards] have been announced for the top 100 scoring players.
 
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:2020-09-27
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;Period
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:2020-12-01 to 2021-02-01
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;Status
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:Complete
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;Winner
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:Tigga
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;Chronical
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:[https://screeps.com/season/#!/seasons/archive/5fa0be4c7e69672e14b58728]
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;Mod
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:[https://github.com/screeps/mod-season1 Github]
   
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Season one [https://screeps.com/forum/topic/3073/season-1-announcement was announced September 27, 2020]. It began December 1st 2020 and lasted for two months until Febuary 1st 2021. First place was taken by Tigga.
The season is set to begin with a pre-tick spawn period of somewhere around one-to-two weeks, allowing players time to get ready to start. It has been stated that a mod for community servers is also being developed to allow for anyone to preform live tests on the new mechanics and is currently slated, as of writing, for when ticks on the Seasonal World begin.
 
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This season saw players starting off at [[Global Control Level|GCL]] level one & [[Power|GPL]] level zero with a [[CPU|CPU]] Limit of 100, spawning in a completely empty world. The twist comes with new resource items spawning periodically on the [[Map|map]] in random places, that players needed to collect and bank in new structures spawned in [[Room|highway rooms]] to increase their score. These structures were behind large constructed walls which needed to be removed first before a creep could access the structure. [https://screeps.com/forum/assets/uploads/files/1602583667681-season1_rewards.png Rewards] were announced for the top 100 scoring players.
   
 
== Season #2 - Symbols & Decoders ==
 
== Season #2 - Symbols & Decoders ==
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Season two's concept [https://screeps.com/forum/topic/3143/season-2-concept has been announced] to begin shortly after the conclusion of Season 1. This season sees players starting off the same as last season (GCL 1 and GPL 0) with CPU not having been announced at-time-of writing Spawning in an empty world. The mechanic this time is new resources with 'symbols' will spawn around the map and must be brought to 'symbol containers' in rooms with a controller that match the symbol of the resource. The higher RCL (Room Control level) of the room, will increase the amount of score a player gets when depositing into it. This season is also being designed in-mind for co-operation between players, though not strictly enforced. At time of writing, this is the concept, but nothing is written in stone yet.
 
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;Announcement
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:2021-01-09
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;Period
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:2021-03-01 to 2021-05-01
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;Status
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:Complete
  +
;Winner
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:Tigga
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;Chronical
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:[https://screeps.com/season/#!/seasons/archive/6027a69fc48dec25dc7e1f1d]
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;Mod
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:[https://github.com/screeps/mod-season2 Github]
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Season two's concept [https://screeps.com/forum/topic/3143/season-2-concept was announced January 9, 2021]. It began March 1st 2021 and lasted for two months until May 1st 2021. First place was taken by Tigga.
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This season saw players starting off the same as last season (GCL 1 and GPL 0) with CPU of 100, spawning in an empty world. The mechanic this time was a new set of resources ('symbols'), which spawned around the map in a new structure ('symbol container') and had to be brought to a new structure ('decoder') in rooms with a controller that matched the symbol of the resource. A higher room [[Room_Control_Level|RCL]] increased the amount of score a player received when depositing into it's decoder. This season was also designed with co-operation between players in-mind, though not strictly enforced.
 
[[Category:Game Knowledge]]
 
[[Category:Game Knowledge]]
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==

Revision as of 15:23, 5 February 2024

The Seasonal World is a special event server set up by Screeps. It costs Access Keys to gain entry to play and lasts for a set period of time using the enter screen. Modifiers and new mechanics are expected for seasons, such as modifying constants or new resources. Most seasons have a few weeks between the announcement and when ticks start, allowing players to devise strategies for handling any new mechanics.

Each season is implemented via a mod to the game, which the developers upload to the official Github. A current list can be found here.

Season #1

Announcement
2020-09-27
Period
2020-12-01 to 2021-02-01
Status
Complete
Winner
Tigga
Chronical
[1]
Mod
Github

Season one was announced September 27, 2020. It began December 1st 2020 and lasted for two months until Febuary 1st 2021. First place was taken by Tigga.

This season saw players starting off at GCL level one & GPL level zero with a CPU Limit of 100, spawning in a completely empty world. The twist comes with new resource items spawning periodically on the map in random places, that players needed to collect and bank in new structures spawned in highway rooms to increase their score. These structures were behind large constructed walls which needed to be removed first before a creep could access the structure. Rewards were announced for the top 100 scoring players.

Season #2 - Symbols & Decoders

Announcement
2021-01-09
Period
2021-03-01 to 2021-05-01
Status
Complete
Winner
Tigga
Chronical
[2]
Mod
Github

Season two's concept was announced January 9, 2021. It began March 1st 2021 and lasted for two months until May 1st 2021. First place was taken by Tigga.

This season saw players starting off the same as last season (GCL 1 and GPL 0) with CPU of 100, spawning in an empty world. The mechanic this time was a new set of resources ('symbols'), which spawned around the map in a new structure ('symbol container') and had to be brought to a new structure ('decoder') in rooms with a controller that matched the symbol of the resource. A higher room RCL increased the amount of score a player received when depositing into it's decoder. This season was also designed with co-operation between players in-mind, though not strictly enforced.

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