Private Server Common Tasks

From Screeps Wiki
Revision as of 21:04, 8 August 2024 by Traxus (talk | contribs) (→‎Map)
Jump to navigation Jump to search


This page provides a list of common tasks that can be performed on a Screeps Private Server using the CLI server.

The CLI server is accessed through the terminal or command prompt and can be used to control the server and modify server settings.

CLI Server Commands

Commands List

Get a list of available commands.

help()

Additional commands may be available depending on the server configuration and installed mods.

Server Config

System Commands

Get the commands for managing the server.

help(system)

Pause Server Ticks

Pause the server to prevent ticks from running.

system.pauseSimulation()

Resume Server Ticks

Resume the server to allow ticks to run.

system.resumeSimulation()

Tick Rate

Get the current tick duration.

system.getTickDuration()

Change Tick Rate

Set the server tick duration to 1000 milliseconds per tick, default is 1000.

system.setTickDuration(1000)

Users

Global Control Level

Change the GCL of a user.

storage.db.users.update({ username: 'username' },{ $set: { gcl: 38000000 } })

Global Power Level

Change the GPL of a user.

storage.db.users.update({ username: 'username' },{ $set: { power: 540000 } })

Market Credits

Change the credits of a user.

storage.db.users.update({ username: 'username' },{ $set: { money: 2000000 } })

CPU Limit

Change the CPU limit of a user.

storage.db.users.update({ username: 'username' },{ $set: { cpu: 500 } })

Rooms

Controller Level

Change the room's controller level (RCL).

storage.db['rooms.objects'].update({ _id: 'idOfController' },{ $set: { level: 8 } })

Controller Progress

Change the progress amount of a controller.

storage.db['rooms.objects'].update({ room: 'W7N3', type: 'controller' },{ $set: { progress: 10899000 } })

Remove Objects

Remove all Ruins from a room. This can be used to remove other game object types as well.

storage.db['rooms.objects'].removeWhere({ type: 'ruin' })

Resources

Mineral Amount

Change the available amount of a mineral.

storage.db['rooms.objects'].update({ type: 'mineral', room: 'W7N3' },{ $set: { mineralAmount: 250000 } })

Mineral Regeneration Time

Reset the mineral regeneration time.

storage.db['rooms.objects'].update({ type: 'mineral' },{ $set: { nextRegenerationTime: 1000000 } })

Add Energy to Storage

Add energy to a storage structure.

storage.db['rooms.objects'].update({ type: 'storage', room: 'W7N3' },{ $set: { store: { energy: 100000 } } })

Add Minerals to Storage

Add minerals to a storage structure.

storage.db['rooms.objects'].update({ type: 'storage', room: 'W7N3' },{ $set: { store: { H: 25000, O: 25000, U: 25000, L: 25000, K: 25000, Z: 25000, X: 25000 } } })

Construction Sites

Max Construction Progress

Set max progress on all construction sites. As soon as a creep does any construction the structure will be built.

storage.db['rooms.objects'].update({ type: 'constructionSite' },{ $set: { progress: 99999 } })

Repair

Repair Ramparts

Repair all rampart structures. The type can be modified to repair other structure types as well.

storage.db['rooms.objects'].update({ type: 'rampart' },{ $set: { hits: 1000000 } })

Repair Structure

Repair a structure by id.

 storage.db['rooms.objects'].update({ _id: 'idOfStructure' },{ $set: { hits: 1000000 } })

Map

Map Commands

Get the commands for managing the world map.

help(map)

Insert New Room

Generate a new room and add it to the world.

map.generateRoom('W11N11', { sources: 2 })

Open Room

Make a room available for use.

map.openRoom('W5N1')

Open a room in 5 minutes.

map.openRoom('W5N1', Date.now() + 300 * 1000)

Close Room

Make a room not available.

map.closeRoom('W5N1')

Update terrain data

Update the cached world terrain data. Use this whenever there's a chance the terrain data has been modified so that the server reloads it from the database.

map.updateTerrainData()

Refresh image assets

Refresh every room's image assets. Use this whenever the map images do not match the terrain.

storage.db.rooms.find().then(rooms => Promise.all(rooms.map(({ _id }) => map.updateRoomImageAssets(_id))));

Add NPC Terminals

Add a NPC Terminal to a room. Repeat as many times as desired changing rooms (Use highway rooms or SK rooms). NPC orders should appear on the market automatically after a little while.

storage.db['rooms.objects'].insert({ room: 'W0N0', x: 0, y: 0, type: 'terminal' })

Add Power Banks

Add a Power Bank to a room.

storage.db['rooms.objects'].insert({ room: 'W4N10', x: 25, y: 25, type: 'powerBank', store: { power: 4000 }, hits: 10000, hitsMax: 10000, decayTime: 1000000 })

Add Deposits

Add a Deposit to a room, change the depositType to change type of the deposit.

storage.db['rooms.objects'].insert({ room: 'W0N9', x: 16, y:26, type: 'deposit', depositType: 'mist' })

Add Portals

Add a Portal to a room. Run this command twice and create portals going both directions for the best result.

storage.db['rooms.objects'].insert({ room: 'W5N5', x: 25, y: 25, type: 'portal', destination: { x: 25, y: 25, room: 'E5N5' }, ticksToDecay: 100000 })

Bots

Bot Commands

Get the commands for managing bots.

help(bots)

Strongholds

Stronghold Commands

Get the commands for managing strongholds.

help(strongholds)

Add Invader Core

Add an Invader Core to a room. The number in the templateName is the stronghold level.

strongholds.spawn('W4N5', { templateName: 'bunker3' })

Remove Invader Cores

Remove Invader Cores from all rooms.

storage.db['rooms.objects'].removeWhere({ type: 'invaderCore' })

Add Invader Core Ruin

Add an Invader Core Ruin to a room. This can be used to prevent new invader cores from spawning.

storage.db['rooms.objects'].insert({ room: 'W6N4', x: 25, y: 32, type: 'ruin', structure: { id: '652eb0d77373ad0040d22421', type: 'invaderCore', hits: 0, hitsMax: 100000, user: '2'}, user: '2', store: {}, destroyTime: 1, decayTime: 5000000 })

NPC Invaders

Spawn NPC Invader

Add a ranged attack NPC invader to a room.

storage.db['rooms.objects'].insert({ room: 'W6N3', x: 0, y: 11, type: 'creep', user: '2', name: 'invader_small_ranged', body: [{ type: 'tough', hits: 100 },{ type: 'tough', hits: 100 },{ type: 'move', hits: 100 },{ type: 'move', hits: 100 },{ type: 'move', hits: 100 },{ type: 'move', hits: 100 },{ type: 'ranged_attack', hits: 100 },{ type: 'ranged_attack', hits: 100 },{ type: 'ranged_attack', hits: 100 },{ type: 'move', hits: 100 } ], hits: 1000, hitsMax: 1000, ticksToLive: 1500, fatigue: 0, store: {}, storeCapacity: 0 })

Add a melee NPC invader to a room.

storage.db['rooms.objects'].insert({ room: 'W6N3', x: 1, y: 40, type: 'creep', user: '2', name: 'invader_small_melee', body: [{ type: 'tough', hits: 100 },{ type: 'tough', hits: 100 },{ type: 'move', hits: 100 },{ type: 'move', hits: 100 },{ type: 'move', hits: 100 },{ type: 'move', hits: 100 },{ type: 'attack', hits: 100 },{ type: 'attack', hits: 100 },{ type: 'attack', hits: 100 },{ type: 'move', hits: 100 } ], hits: 1000, hitsMax: 1000, ticksToLive: 1500, fatigue: 0, store: {}, storeCapacity: 0 })

Add a healer NPC invader to a room.

storage.db['rooms.objects'].insert({ room: 'W6N3', x: 1, y: 41, type: 'creep', user: '2', name: 'invader_small_healer', body: [{ type: 'move', hits: 100 },{ type: 'move', hits: 100 },{ type: 'move', hits: 100 },{ type: 'move', hits: 100 },{ type: 'heal', hits: 100 },{ type: 'heal', hits: 100 },{ type: 'heal', hits: 100 },{ type: 'heal', hits: 100 },{ type: 'heal', hits: 100 },{ type: 'move', hits: 100 } ], hits: 1000, hitsMax: 1000, ticksToLive: 1500, fatigue: 0, store: {}, storeCapacity: 0 })

Find

Find Users

Find all users.

storage.db.users.find()

Find a User

Find a user by their username to get data such as the user id.

storage.db.users.findOne({ username: 'username' })

Find Objects

Find all room objects of a certain type.

storage.db['rooms.objects'].find({ room: 'W7N3', type: 'constructionSite' })

Memory

Get User Memory

Get the memory of a user by their user id.

storage.env.get('memory:41dbd8207f1bf62')

Alternatively you can find the user by their username and chain together the commands to get the memory.

storage.db.users.find({ username: 'username' }).then(([first]) => storage.env.get(storage.env.keys.MEMORY + first._id ))

Wipe Server

Reset Server Data

Wipe the map and reset all user data, rooms, GCL, GPL, server settings, etc.

system.resetAllData()

Server Fixes

Reset Room Activity

Occasionally, a server may encounter an issue where all rooms are set to active for processing, even those without player objects. The cause of this issue is unknown, but it can result in the server running slowly. By setting rooms to inactive, you can resolve this issue and improve server performance.

storage.db.rooms.update({ active: true }, { $set: { active: false } })

Reset Map Images

Regenerate room images for the world map.

storage.db.rooms.find().then(rooms => rooms.map(r => map.updateRoomImageAssets(r._id)))