Private Server Common Tasks
Server CLI Commands
Run these commands in the screeps server CLI to perform various tasks.
Getting Started
Commands List
Get the list of supported commands. When using server mods, there can be additional commands available that are not listed.
help()
Command Details
Describe commands available for each command prefix: storage, map, bots, strongholds, system.
help(bots)
Manage Server
Pause Server Ticks
Pause the server to prevent ticks from running.
system.pauseSimulation()
Resume Server Ticks
Resume the server to allow ticks to run.
system.resumeSimulation()
Tick Rate
Get the current tick duration.
system.getTickDuration()
Change Tick Rate
Set the server tick duration to 1000 milliseconds per tick, default is 1000.
system.setTickDuration(1000)
User Settings
Global Control Level
Change the GCL of a user.
storage.db.users.update({ username: 'username' },{ $set: { gcl: 38000000 } })
Global Power Level
Change the GPL of a user.
storage.db.users.update({ username: 'username' },{ $set: { power: 540000 } })
Market Credits
Change the credits of a user.
storage.db.users.update({ username: 'username' },{ $set: { money: 2000000 } })
CPU Limit
Change the CPU limit of a user.
storage.db.users.update({ username: 'username' },{ $set: { cpu: 500 } })
Room Settings
Controller Level
Change the room's controller level (RCL).
storage.db['rooms.objects'].update({ _id: 'idOfController' },{ $set: { level: 8 } })
Controller Progress
Change the progress amount of a controller.
storage.db['rooms.objects'].update({ room: 'W7N3', type: 'controller' },{ $set: { progress: 10899000 } })
Remove Objects
Remove all Ruins from a room. This can be used to remove other game object types as well.
storage.db['rooms.objects'].removeWhere({ type: 'ruin' })
Resources
Mineral Amount
Change the available amount of a mineral.
storage.db['rooms.objects'].update({ type: 'mineral', room: 'W7N3' },{ $set: { mineralAmount: 250000 } })
Regenerate Mineral
Reset the mineral regeneration time.
storage.db['rooms.objects'].update({ type: 'mineral' },{ $set: { nextRegenerationTime: 0 } })
Add Energy to Storage
Add energy to a storage structure.
storage.db['rooms.objects'].update({ type: 'storage', room: 'W7N3' },{ $set: { store: { energy: 100000 } } })
Add Minerals to Storage
Add minerals to a storage structure.
storage.db['rooms.objects'].update({ type: 'storage', room: 'W7N3' },{ $set: { store: { H: 25000, O: 25000, U: 25000, L: 25000, K: 25000, Z: 25000, X: 25000 } } })
Construction Sites
Max Construction Progress
Set max progress on all construction sites. As soon as a creep does any construction the structure will be built.
storage.db['rooms.objects'].update({ type: 'constructionSite' },{ $set: { progress: 99999 } })
Repair Structures
Repair Ramparts
Repair all rampart structures to 1M hit points.
storage.db['rooms.objects'].update({ type: 'rampart' },{ $set: { hits: 1000000 } })
Repair a Rampart
Repair a single rampart structure by id.
storage.db['rooms.objects'].update({ _id: 'idOfRampart' },{ $set: { hits: 1000000 } })
Strongholds
Add Invader Core
Add an Invader Core to a room. The number in the templateName is the stronghold level.
strongholds.spawn('W4N5', { templateName: 'bunker3' })
Remove Invader Cores
Remove Invader Cores from all rooms.
storage.db['rooms.objects'].removeWhere({ type: 'invaderCore' })
Add Invader Core Ruin
Add an Invader Core Ruin to a room. This can be used to prevent new invader cores from spawning in a room.
storage.db['rooms.objects'].insert({ room: 'W6N4', x: 25, y: 32, type: 'ruin', structure: { id: '652eb0d77373ad0040d22421', type: 'invaderCore', hits: 0, hitsMax: 100000, user: '2'}, user: '2', store: {}, destroyTime: 1, decayTime: 5000000 })
NPC Invaders
Spawn NPC Invader
Add a ranged attack NPC invader to a room.
storage.db['rooms.objects'].insert({ room: 'W6N3', x: 0, y: 11, type: 'creep', user: '2', name: 'invader_small_ranged', body: [{ type: 'tough', hits: 100 },{ type: 'tough', hits: 100 },{ type: 'move', hits: 100 },{ type: 'move', hits: 100 },{ type: 'move', hits: 100 },{ type: 'move', hits: 100 },{ type: 'ranged_attack', hits: 100 },{ type: 'ranged_attack', hits: 100 },{ type: 'ranged_attack', hits: 100 },{ type: 'move', hits: 100 } ], hits: 1000, hitsMax: 1000, ticksToLive: 1500, fatigue: 0, store: {}, storeCapacity: 0 })
Add a melee NPC invader to a room.
storage.db['rooms.objects'].insert({ room: 'W6N3', x: 1, y: 40, type: 'creep', user: '2', name: 'invader_small_melee', body: [{ type: 'tough', hits: 100 },{ type: 'tough', hits: 100 },{ type: 'move', hits: 100 },{ type: 'move', hits: 100 },{ type: 'move', hits: 100 },{ type: 'move', hits: 100 },{ type: 'attack', hits: 100 },{ type: 'attack', hits: 100 },{ type: 'attack', hits: 100 },{ type: 'move', hits: 100 } ], hits: 1000, hitsMax: 1000, ticksToLive: 1500, fatigue: 0, store: {}, storeCapacity: 0 })
Add a healer NPC invader to a room.
storage.db['rooms.objects'].insert({ room: 'W6N3', x: 1, y: 41, type: 'creep', user: '2', name: 'invader_small_healer', body: [{ type: 'move', hits: 100 },{ type: 'move', hits: 100 },{ type: 'move', hits: 100 },{ type: 'move', hits: 100 },{ type: 'heal', hits: 100 },{ type: 'heal', hits: 100 },{ type: 'heal', hits: 100 },{ type: 'heal', hits: 100 },{ type: 'heal', hits: 100 },{ type: 'move', hits: 100 } ], hits: 1000, hitsMax: 1000, ticksToLive: 1500, fatigue: 0, store: {}, storeCapacity: 0 })
Map Commands
Insert New Room
Generate a new room and add it to the world.
map.generateRoom('W11N11', { sources: 2 })
Open Room
Make a room available for use.
map.openRoom('W5N1')
Open a room in 5 minutes.
map.openRoom('W5N1', Date.now() + 300 * 1000)
Close Room
Make a room not available.
map.closeRoom('W5N1')
Add NPC Terminals
Add a NPC Terminal to a room. Repeat as many times as desired changing rooms (Use highway rooms or SK rooms). NPC orders should appear on the market automatically after a little while.
storage.db['rooms.objects'].insert({ room: 'W0N0', x: 0, y: 0, type: 'terminal' })
Add Power Banks
Add a Power Bank to a room.
storage.db['rooms.objects'].insert({ room: 'W4N10', x: 25, y: 25, type: 'powerBank', store: { power: 4000 }, hits: 10000, hitsMax: 10000, decayTime: 1000000 })
Add Deposits
Add a Deposit to a room, change the depositType to change type of the deposit.
storage.db['rooms.objects'].insert({ room: 'W0N9', x: 16, y:26, type: 'deposit', depositType: 'mist' })
Add Portals
Add a Portal to a room. Run this command twice and create portals going both directions for the best result.
storage.db['rooms.objects'].insert({ room: 'W5N5', x: 25, y: 25, type: 'portal', destination: { x: 25, y: 25, room: 'E5N5' }, ticksToDecay: 100000 })
Find Commands
Find Users
Find all users.
storage.db.users.find()
Find a User
Find a user by their username to get data such as the user id.
storage.db.users.findOne({ username: 'username' })
Find Room Objects
Find all room objects of a certain type.
storage.db['rooms.objects'].find({ room: 'W7N3', type: 'constructionSite' })
User Memory
Get User Memory
Get the memory of a user by their user id.
storage.env.get('memory:41dbd8207f1bf62')
Alternatively you can find the user by their username and chain together the commands to get the memory.
storage.db.users.find({ username: 'username' }).then(([first]) => storage.env.get(storage.env.keys.MEMORY + first._id ))
Reset Server
Reset Server Data
Reset user data, rooms, GCL, GPL, server settings, etc.
system.resetAllData()
Server Fixes
Reset Room Activity
Occasionally, a server may encounter an issue where all rooms are set to active for processing, even those without player objects. The cause of this issue is unknown, but it can result in the server running slowly. By setting rooms to inactive, you can resolve this issue and improve server performance.
storage.db.rooms.update({ active: true }, { $set: { active: false } })
Reset World Map Room Images
Regenerate room images for the world map.
storage.db.rooms.find().then(rooms => rooms.map(r => map.updateRoomImageAssets(r._id)))