Difference between revisions of "Seasonal World"
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Season three [https://screeps.com/forum/topic/3183/season-3-is-open was announced June 28th, 2021]. It began July 1st, 2021 and lasted for two months until September 1st, 2021. First place was taken by Tigga. |
Season three [https://screeps.com/forum/topic/3183/season-3-is-open was announced June 28th, 2021]. It began July 1st, 2021 and lasted for two months until September 1st, 2021. First place was taken by Tigga. |
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+ | This season was dedicated to power harvesting, processing, and usage. The goal was to acquire and process as much power as possible. |
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+ | From a mechanics perspective, Power Spawns were available from RCL 5 (instead of the usual RCL 8), Power Spawns were significantly cheaper to build, power processing itself was cheaper, power banks didn't reflect damage back to attackers, and power usage was permanently enabled on all rooms. Additionally, regular spawns were limited to 1/room, and sources in single-source rooms had their energy doubled. Lastly the map was significantly swampier than usual, complicating traditional movement and logistics. |
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== Season #4 - Caravans & Commerce == |
== Season #4 - Caravans & Commerce == |
Revision as of 22:01, 21 April 2024
The Seasonal World is a special event server set up by Screeps. It costs Access Keys to gain entry to play and lasts for a set period of time using the enter screen. Modifiers and new mechanics are expected for seasons, such as modifying constants or new resources. Most seasons have a few weeks between the announcement and when ticks start, allowing players to devise strategies for handling any new mechanics.
Each season is implemented via a mod to the game, which the developers upload to the official Github. A current list can be found here.
Season #1 - Score
Announcement | 2020-09-27 |
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Period | 2020-12-01 to 2021-02-01 |
Status | Complete |
Winner | Tigga |
Chronical | [1] |
Mod | Github |
Season one was announced September 27th, 2020. It began December 1st, 2020 and lasted for two months until Febuary 1st, 2021. First place was taken by Tigga.
This season saw players starting off at GCL level one & GPL level zero with a CPU Limit of 100, spawning in a completely empty world. The twist comes with new resource items spawning periodically on the map in random places, that players needed to collect and bank in new structures spawned in highway rooms to increase their score. These structures were behind large constructed walls which needed to be removed first before a creep could access the structure. Rewards were announced for the top 100 scoring players.
Season #2 - Symbols & Decoders
Announcement | 2021-01-09 |
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Period | 2021-03-01 to 2021-05-01 |
Status | Complete |
Winner | Tigga |
Chronical | [2] |
Mod | Github |
Season two's concept was announced January 9th, 2021. It began March 1st, 2021 and lasted for two months until May 1st, 2021. First place was taken by Tigga.
This season saw players starting off the same as last season (GCL 1 and GPL 0) with a CPU Limit of 100, spawning in an empty world. The mechanic this time was a new set of resources ('symbols'), which spawned around the map in a new structure ('symbol container') and had to be brought to a new structure ('decoder') in rooms with a controller that matched the symbol of the resource. A higher room RCL increased the amount of score a player received when depositing into it's decoder. This season was also designed with co-operation between players in-mind, though not strictly enforced.
Season #3 - Power Creeps
Announcement | 2021-06-28 |
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Period | 2021-07-01 to 2021-09-01 |
Status | Complete |
Winner | Tigga |
Chronical | [3] |
Mod | Github |
Season three was announced June 28th, 2021. It began July 1st, 2021 and lasted for two months until September 1st, 2021. First place was taken by Tigga.
This season was dedicated to power harvesting, processing, and usage. The goal was to acquire and process as much power as possible.
From a mechanics perspective, Power Spawns were available from RCL 5 (instead of the usual RCL 8), Power Spawns were significantly cheaper to build, power processing itself was cheaper, power banks didn't reflect damage back to attackers, and power usage was permanently enabled on all rooms. Additionally, regular spawns were limited to 1/room, and sources in single-source rooms had their energy doubled. Lastly the map was significantly swampier than usual, complicating traditional movement and logistics.
Season #4 - Caravans & Commerce
Announcement | 2022-01-09 |
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Period | 2022-01-15 to 2022-03-01 |
Status | Complete |
Winner | Tigga |
Chronical | [4] |
Mod | --- |
Season four was announced January 9th, 2022. It began January 15th, 2022 and lasted for one and a half months until March 1st, 2022. First place was taken by Tigga.
Season #5 - Resources & Reactors
Announcement | 2023-05-24 |
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Period | 2023-06-01 to 2023-08-01 |
Status | Complete |
Winner | Tigga |
Chronical | [5] |
Mod | Github |
Season five was announced May 24th, 2023. It began June 1st, 2023 and lasted for two months until August 1st, 2023. First place was taken by Tigga.
Season #6 - The Shifting Frontier
Announcement | 2024-01-15 |
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Period | 2023-02-01 to 2023-04-01 |
Status | In Progress |
Winner | --- |
Chronical | [6] |
Mod | --- |
Season six was announced January 15th, 2024. It began February 1st, 2024 and will last for two months until April 1st, 2024.