Difference between revisions of "Remote Harvesting"

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m (FlyingPiMonster moved page Remote Mining to Remote Harvesting: Consistency)
(Created a skeleton for the Remote Harvesting page. I decided to create it as a separate page because it is linked separately in the Getting Started page. Static Harvesting and Remote Harvesting can be merged into one page later if deemed necessary.)
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Remote harvesting is a strategy used by many players to harvest more energy than is available in the rooms they own. It involves sending creeps into a nearby room, either an unowned room or a Source Keeper room, and harvesting the energy from those rooms and bringing it back.
Harvesting in rooms you have not claimed
 
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= Restrictions =
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= Strategies =
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= Source Keeper Rooms =
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Each 10x10 sector of the map contains 8 source keeper rooms in a ring around the center. These rooms have no controller, so they cannot be owned. However, they contain 4 sources each, and each source contains a maximum of 4000 energy rather than 3000. This makes them a good source of energy.
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However, these rooms are guarded by non-player Source Keepers, which will attack creeps that try to harvest the sources
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== Strategies ==

Revision as of 05:01, 30 November 2016

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Remote harvesting is a strategy used by many players to harvest more energy than is available in the rooms they own. It involves sending creeps into a nearby room, either an unowned room or a Source Keeper room, and harvesting the energy from those rooms and bringing it back.

Restrictions

Strategies

Source Keeper Rooms

Each 10x10 sector of the map contains 8 source keeper rooms in a ring around the center. These rooms have no controller, so they cannot be owned. However, they contain 4 sources each, and each source contains a maximum of 4000 energy rather than 3000. This makes them a good source of energy.

However, these rooms are guarded by non-player Source Keepers, which will attack creeps that try to harvest the sources

Strategies