Difference between revisions of "Private Server"
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[[Category:Private Server]] |
[[Category:Private Server]] |
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− | [[Category:Stubs]] |
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− | {{Stub}} |
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+ | The Screeps private server is a distributed, standalone game server that allows you to launch your own game world on a local computer or dedicated server on the Internet. |
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− | = Info = |
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− | [[Category:Stubs]] |
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− | {{Stub}} |
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− | <br> |
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− | The Screeps private server is a private server created by the devs and highly modifiable by the community.<br> |
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+ | == Modules == |
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− | It consists of several segmented modules detailed below. And you can access their source codes at the bottom of this page.<br> |
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+ | |||
− | The modules are as follows:<br> |
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+ | The private server consists of several modules that work together to provide the game environment. |
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=== Launcher === |
=== Launcher === |
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− | launcher launches the rest of the processes, and it includes the server control GUI.<br> |
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− | It is also an optional modules as any user can write their own launcher or launch modules manually.<br> |
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− | Doing the latter gives far more control regarding the server operations.<br> |
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+ | The server launch process consists of multiple parallel processes linked to each other. There are different types of launchers available: |
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− | The rest of the processes connect to storage to exchange data.<br> |
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− | It is where your servers game lives including map data, player data, etc...<br> |
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+ | * '''GUI Launcher''': This launcher comes with the standard version of the game on Steam. It provides a GUI for managing the server, viewing server logs, and a CLI interface to control the server. However, it can be cumbersome to modify and update and is not the preferred way to manage a server. |
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− | backend contains an HTTP server accessed by clients and a CLI server for administration.<br> |
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− | This allows for server administrators to execute commands and also the primary way to interact with mods if they have an intractable element.<br> |
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+ | * '''Console Launcher''': Allows launching the server from a command line without the GUI. Prerequisites include Node 10, Python 2, and build tools. |
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+ | * '''Custom Launchers''': Users can create their own launchers to manage server processes. |
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− | driver is a link between the environment-independent engine (that is shared for the official server, standalone server, and in-browser simulation) and the immediate environment that hosts the game engine.<br> |
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− | You can replace this module with your own one, if you wish to use another method of storing and handling data.<br> |
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+ | These are the community preferred solutions for hosting a private server: |
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+ | * [https://github.com/screepers/screeps-launcher Screepers Launcher]: developed by the community to streamline the launch process and offer additional features for managing the private server. |
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− | = Links = |
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+ | * [https://github.com/Jomik/screeps-server Jomik's Screeps Server]: focuses on ease of use and simplicity. It leverages Docker to provide a containerized environment, simplifying deployment and administration. |
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− | == |
+ | === Backend === |
+ | |||
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+ | Includes an HTTP server for client access and a CLI server for administration. Administrators can execute commands and interact with mods. |
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− | -DeathTech's mods: https://github.com/DeathTech154/screepsMods<br> |
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− | More to be added when more links get published.<br> |
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− | <br> |
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+ | |||
− | !Notice! <br> |
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− | DeathTech's version of GCL to CPU made by iKlem is not the official one.<br> |
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+ | |||
− | For the official version of GCLtoCPU please refer to iKlem's github page (or you can find it in the devs tracked repositories displayed above.)<br> |
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− | Please use "https://github.com/ScreepsMods/screepsmod-gcltocpu" for gcltocpu. Unless you want deathtech's chronjob version.<br> |
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+ | |||
+ | Acts as a link between the environment-independent engine and the immediate hosting environment. Users can replace this module for customized data handling. |
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− | == Source |
+ | === Source code === |
{| |
{| |
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− | | https:// |
+ | | https://github.com/screeps/screeps || Main repo, mostly a meta-package and wrapper for other modules. |
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− | | https:// |
+ | | https://github.com/screeps/launcher || Electron/CLI launcher. |
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− | | https:// |
+ | | https://github.com/screeps/backend-local || Webserver/API module. |
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− | | https:// |
+ | | https://github.com/screeps/engine || Core Engine, shared with public server. |
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− | | https:// |
+ | | https://github.com/screeps/storage || Storage module, acts as a communications hub. |
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− | | https:// |
+ | | https://github.com/screeps/common || Shared module for connecting to storage. |
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− | | https:// |
+ | | https://github.com/screeps/driver || Engine driver. |
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+ | |||
+ | == Server mods == |
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+ | |||
+ | Screeps mods are a way to extend the functionality of the private server. Mods can add new features, change existing ones, or provide additional tools for managing the server. |
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Latest revision as of 15:24, 21 April 2024
The Screeps private server is a distributed, standalone game server that allows you to launch your own game world on a local computer or dedicated server on the Internet.
Modules[edit | edit source]
The private server consists of several modules that work together to provide the game environment.
Launcher[edit | edit source]
The server launch process consists of multiple parallel processes linked to each other. There are different types of launchers available:
- GUI Launcher: This launcher comes with the standard version of the game on Steam. It provides a GUI for managing the server, viewing server logs, and a CLI interface to control the server. However, it can be cumbersome to modify and update and is not the preferred way to manage a server.
- Console Launcher: Allows launching the server from a command line without the GUI. Prerequisites include Node 10, Python 2, and build tools.
- Custom Launchers: Users can create their own launchers to manage server processes.
These are the community preferred solutions for hosting a private server:
- Screepers Launcher: developed by the community to streamline the launch process and offer additional features for managing the private server.
- Jomik's Screeps Server: focuses on ease of use and simplicity. It leverages Docker to provide a containerized environment, simplifying deployment and administration.
Storage[edit | edit source]
Contains a LokiJS-based database, a key-value storage, and a Pub/Sub mechanism. It stores game data, including map and player data.
Backend[edit | edit source]
Includes an HTTP server for client access and a CLI server for administration. Administrators can execute commands and interact with mods.
Engine[edit | edit source]
The game core responsible for executing game scripts and interacting with game world objects.
Driver[edit | edit source]
Acts as a link between the environment-independent engine and the immediate hosting environment. Users can replace this module for customized data handling.
Common[edit | edit source]
A shared code base with useful utilities.
Source code[edit | edit source]
https://github.com/screeps/screeps | Main repo, mostly a meta-package and wrapper for other modules. |
https://github.com/screeps/launcher | Electron/CLI launcher. |
https://github.com/screeps/backend-local | Webserver/API module. |
https://github.com/screeps/engine | Core Engine, shared with public server. |
https://github.com/screeps/storage | Storage module, acts as a communications hub. |
https://github.com/screeps/common | Shared module for connecting to storage. |
https://github.com/screeps/driver | Engine driver. |
Server mods[edit | edit source]
Screeps mods are a way to extend the functionality of the private server. Mods can add new features, change existing ones, or provide additional tools for managing the server.
- Collection of community-made Screeps mods: https://github.com/ScreepsMods