Difference between revisions of "Private Server"
m |
m |
||
Line 70: | Line 70: | ||
* [[Private Server Installation|Installation]] |
* [[Private Server Installation|Installation]] |
||
* [[Private Server Common Tasks|Common Tasks]] |
* [[Private Server Common Tasks|Common Tasks]] |
||
− | * [[ |
+ | * [[Community Servers|Community Servers]] |
Latest revision as of 15:24, 21 April 2024
The Screeps private server is a distributed, standalone game server that allows you to launch your own game world on a local computer or dedicated server on the Internet.
Modules[edit | edit source]
The private server consists of several modules that work together to provide the game environment.
Launcher[edit | edit source]
The server launch process consists of multiple parallel processes linked to each other. There are different types of launchers available:
- GUI Launcher: This launcher comes with the standard version of the game on Steam. It provides a GUI for managing the server, viewing server logs, and a CLI interface to control the server. However, it can be cumbersome to modify and update and is not the preferred way to manage a server.
- Console Launcher: Allows launching the server from a command line without the GUI. Prerequisites include Node 10, Python 2, and build tools.
- Custom Launchers: Users can create their own launchers to manage server processes.
These are the community preferred solutions for hosting a private server:
- Screepers Launcher: developed by the community to streamline the launch process and offer additional features for managing the private server.
- Jomik's Screeps Server: focuses on ease of use and simplicity. It leverages Docker to provide a containerized environment, simplifying deployment and administration.
Storage[edit | edit source]
Contains a LokiJS-based database, a key-value storage, and a Pub/Sub mechanism. It stores game data, including map and player data.
Backend[edit | edit source]
Includes an HTTP server for client access and a CLI server for administration. Administrators can execute commands and interact with mods.
Engine[edit | edit source]
The game core responsible for executing game scripts and interacting with game world objects.
Driver[edit | edit source]
Acts as a link between the environment-independent engine and the immediate hosting environment. Users can replace this module for customized data handling.
Common[edit | edit source]
A shared code base with useful utilities.
Source code[edit | edit source]
https://github.com/screeps/screeps | Main repo, mostly a meta-package and wrapper for other modules. |
https://github.com/screeps/launcher | Electron/CLI launcher. |
https://github.com/screeps/backend-local | Webserver/API module. |
https://github.com/screeps/engine | Core Engine, shared with public server. |
https://github.com/screeps/storage | Storage module, acts as a communications hub. |
https://github.com/screeps/common | Shared module for connecting to storage. |
https://github.com/screeps/driver | Engine driver. |
Server mods[edit | edit source]
Screeps mods are a way to extend the functionality of the private server. Mods can add new features, change existing ones, or provide additional tools for managing the server.
- Collection of community-made Screeps mods: https://github.com/ScreepsMods