Difference between revisions of "Private Server"
(Created page with "Category:Private Server = Info = TODO = Links = Installation Common Tasks == Source Code == {| | http...") |
m |
||
(15 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
[[Category:Private Server]] |
[[Category:Private Server]] |
||
+ | The Screeps private server is a distributed, standalone game server that allows you to launch your own game world on a local computer or dedicated server on the Internet. |
||
− | = Info = |
||
− | TODO |
||
− | = |
+ | == Modules == |
+ | The private server consists of several modules that work together to provide the game environment. |
||
⚫ | |||
+ | === Launcher === |
||
⚫ | |||
+ | The server launch process consists of multiple parallel processes linked to each other. There are different types of launchers available: |
||
⚫ | |||
+ | |||
+ | * '''GUI Launcher''': This launcher comes with the standard version of the game on Steam. It provides a GUI for managing the server, viewing server logs, and a CLI interface to control the server. However, it can be cumbersome to modify and update and is not the preferred way to manage a server. |
||
+ | |||
+ | * '''Console Launcher''': Allows launching the server from a command line without the GUI. Prerequisites include Node 10, Python 2, and build tools. |
||
+ | |||
+ | * '''Custom Launchers''': Users can create their own launchers to manage server processes. |
||
+ | |||
+ | These are the community preferred solutions for hosting a private server: |
||
+ | |||
+ | * [https://github.com/screepers/screeps-launcher Screepers Launcher]: developed by the community to streamline the launch process and offer additional features for managing the private server. |
||
+ | |||
+ | * [https://github.com/Jomik/screeps-server Jomik's Screeps Server]: focuses on ease of use and simplicity. It leverages Docker to provide a containerized environment, simplifying deployment and administration. |
||
+ | |||
+ | === Storage === |
||
+ | |||
+ | Contains a LokiJS-based database, a key-value storage, and a Pub/Sub mechanism. It stores game data, including map and player data. |
||
+ | |||
+ | === Backend === |
||
+ | |||
+ | Includes an HTTP server for client access and a CLI server for administration. Administrators can execute commands and interact with mods. |
||
+ | |||
+ | === Engine === |
||
+ | |||
+ | The game core responsible for executing game scripts and interacting with game world objects. |
||
+ | |||
+ | === Driver === |
||
+ | |||
+ | Acts as a link between the environment-independent engine and the immediate hosting environment. Users can replace this module for customized data handling. |
||
+ | |||
+ | === Common === |
||
+ | |||
+ | A shared code base with useful utilities. |
||
+ | |||
⚫ | |||
{| |
{| |
||
− | | https:// |
+ | | https://github.com/screeps/screeps || Main repo, mostly a meta-package and wrapper for other modules. |
|- |
|- |
||
− | | https:// |
+ | | https://github.com/screeps/launcher || Electron/CLI launcher. |
|- |
|- |
||
− | | https:// |
+ | | https://github.com/screeps/backend-local || Webserver/API module. |
|- |
|- |
||
− | | https:// |
+ | | https://github.com/screeps/engine || Core Engine, shared with public server. |
|- |
|- |
||
− | | https:// |
+ | | https://github.com/screeps/storage || Storage module, acts as a communications hub. |
|- |
|- |
||
− | | https:// |
+ | | https://github.com/screeps/common || Shared module for connecting to storage. |
|- |
|- |
||
− | | https:// |
+ | | https://github.com/screeps/driver || Engine driver. |
|} |
|} |
||
+ | |||
+ | == Server mods == |
||
+ | |||
+ | Screeps mods are a way to extend the functionality of the private server. Mods can add new features, change existing ones, or provide additional tools for managing the server. |
||
+ | |||
+ | * Collection of community-made Screeps mods: https://github.com/ScreepsMods |
||
+ | |||
+ | == Links == |
||
+ | |||
⚫ | |||
⚫ | |||
+ | * [[Community Servers|Community Servers]] |
Latest revision as of 15:24, 21 April 2024
The Screeps private server is a distributed, standalone game server that allows you to launch your own game world on a local computer or dedicated server on the Internet.
Modules[edit | edit source]
The private server consists of several modules that work together to provide the game environment.
Launcher[edit | edit source]
The server launch process consists of multiple parallel processes linked to each other. There are different types of launchers available:
- GUI Launcher: This launcher comes with the standard version of the game on Steam. It provides a GUI for managing the server, viewing server logs, and a CLI interface to control the server. However, it can be cumbersome to modify and update and is not the preferred way to manage a server.
- Console Launcher: Allows launching the server from a command line without the GUI. Prerequisites include Node 10, Python 2, and build tools.
- Custom Launchers: Users can create their own launchers to manage server processes.
These are the community preferred solutions for hosting a private server:
- Screepers Launcher: developed by the community to streamline the launch process and offer additional features for managing the private server.
- Jomik's Screeps Server: focuses on ease of use and simplicity. It leverages Docker to provide a containerized environment, simplifying deployment and administration.
Storage[edit | edit source]
Contains a LokiJS-based database, a key-value storage, and a Pub/Sub mechanism. It stores game data, including map and player data.
Backend[edit | edit source]
Includes an HTTP server for client access and a CLI server for administration. Administrators can execute commands and interact with mods.
Engine[edit | edit source]
The game core responsible for executing game scripts and interacting with game world objects.
Driver[edit | edit source]
Acts as a link between the environment-independent engine and the immediate hosting environment. Users can replace this module for customized data handling.
Common[edit | edit source]
A shared code base with useful utilities.
Source code[edit | edit source]
https://github.com/screeps/screeps | Main repo, mostly a meta-package and wrapper for other modules. |
https://github.com/screeps/launcher | Electron/CLI launcher. |
https://github.com/screeps/backend-local | Webserver/API module. |
https://github.com/screeps/engine | Core Engine, shared with public server. |
https://github.com/screeps/storage | Storage module, acts as a communications hub. |
https://github.com/screeps/common | Shared module for connecting to storage. |
https://github.com/screeps/driver | Engine driver. |
Server mods[edit | edit source]
Screeps mods are a way to extend the functionality of the private server. Mods can add new features, change existing ones, or provide additional tools for managing the server.
- Collection of community-made Screeps mods: https://github.com/ScreepsMods