Private Server Common Tasks
This page provides a list of common tasks that can be performed on a Private Server using the CLI server.
The CLI server is accessed through the terminal or command prompt and can be used to control the server and modify server settings.
CLI Server Commands
Commands List
Get a list of available commands.
help()
Additional commands may be available depending on the server configuration and installed mods.
Server Config
System Commands
Get the commands for managing the server.
help(system)
Pause Server Ticks
Pause the server to prevent ticks from running.
system.pauseSimulation()
Resume Server Ticks
Resume the server to allow ticks to run.
system.resumeSimulation()
Tick Rate
Get the current tick duration.
system.getTickDuration()
Change Tick Rate
Set the server tick duration to 1000 milliseconds per tick, default is 1000.
system.setTickDuration(1000)
Users
Global Control Level
Change the GCL of a user.
storage.db.users.update({ username: 'username' },{ $set: { gcl: 38000000 } })
Global Power Level
Change the GPL of a user.
storage.db.users.update({ username: 'username' },{ $set: { power: 540000 } })
Market Credits
Change the credits of a user.
storage.db.users.update({ username: 'username' },{ $set: { money: 2000000 } })
CPU Limit
Change the CPU limit of a user.
storage.db.users.update({ username: 'username' },{ $set: { cpu: 500 } })
Rooms
Controller Level
Change the room's controller level (RCL).
storage.db['rooms.objects'].update({ _id: 'idOfController' },{ $set: { level: 8 } })
Controller Progress
Change the progress amount of a controller.
storage.db['rooms.objects'].update({ room: 'W7N3', type: 'controller' },{ $set: { progress: 10899000 } })
Remove Objects
Remove all Ruins from a room. This can be used to remove other game object types as well.
storage.db['rooms.objects'].removeWhere({ type: 'ruin' })
Resources
Mineral Amount
Change the available amount of a mineral.
storage.db['rooms.objects'].update({ type: 'mineral', room: 'W7N3' },{ $set: { mineralAmount: 250000 } })
Mineral Regeneration Time
Reset the mineral regeneration time.
storage.db['rooms.objects'].update({ type: 'mineral' },{ $set: { nextRegenerationTime: 1000000 } })
Add Energy to Storage
Add energy to a storage structure.
storage.db['rooms.objects'].update({ type: 'storage', room: 'W7N3' },{ $set: { store: { energy: 100000 } } })
Add Minerals to Storage
Add minerals to a storage structure.
storage.db['rooms.objects'].update({ type: 'storage', room: 'W7N3' },{ $set: { store: { H: 25000, O: 25000, U: 25000, L: 25000, K: 25000, Z: 25000, X: 25000 } } })
Construction Sites
Max Construction Progress
Set max progress on all construction sites. As soon as a creep does any construction the structure will be built.
storage.db['rooms.objects'].update({ type: 'constructionSite' },{ $set: { progress: 99999 } })
Repair
Repair Ramparts
Repair all rampart structures. The type can be modified to repair other structure types as well.
storage.db['rooms.objects'].update({ type: 'rampart' },{ $set: { hits: 1000000 } })
Repair Structure
Repair a structure by id.
storage.db['rooms.objects'].update({ _id: 'idOfStructure' },{ $set: { hits: 1000000 } })
Map
Map Commands
Get the commands for managing the world map.
help(map)
Insert New Room
Generate a new room and add it to the world.
map.generateRoom('W11N11', { sources: 2 })
Open Room
Make a room available for use.
map.openRoom('W5N1')
Open a room in 5 minutes.
map.openRoom('W5N1', Date.now() + 300 * 1000)
Close Room
Make a room not available.
map.closeRoom('W5N1')
Add NPC Terminals
Add a NPC Terminal to a room. Repeat as many times as desired changing rooms (Use highway rooms or SK rooms). NPC orders should appear on the market automatically after a little while.
storage.db['rooms.objects'].insert({ room: 'W0N0', x: 0, y: 0, type: 'terminal' })
Add Power Banks
Add a Power Bank to a room.
storage.db['rooms.objects'].insert({ room: 'W4N10', x: 25, y: 25, type: 'powerBank', store: { power: 4000 }, hits: 10000, hitsMax: 10000, decayTime: 1000000 })
Add Deposits
Add a Deposit to a room, change the depositType to change type of the deposit.
storage.db['rooms.objects'].insert({ room: 'W0N9', x: 16, y:26, type: 'deposit', depositType: 'mist' })
Add Portals
Add a Portal to a room. Run this command twice and create portals going both directions for the best result.
storage.db['rooms.objects'].insert({ room: 'W5N5', x: 25, y: 25, type: 'portal', destination: { x: 25, y: 25, room: 'E5N5' }, ticksToDecay: 100000 })
Bots
Bot Commands
Get the commands for managing bots.
help(bots)
Strongholds
Stronghold Commands
Get the commands for managing strongholds.
help(strongholds)
Add Invader Core
Add an Invader Core to a room. The number in the templateName is the stronghold level.
strongholds.spawn('W4N5', { templateName: 'bunker3' })
Remove Invader Cores
Remove Invader Cores from all rooms.
storage.db['rooms.objects'].removeWhere({ type: 'invaderCore' })
Add Invader Core Ruin
Add an Invader Core Ruin to a room. This can be used to prevent new invader cores from spawning.
storage.db['rooms.objects'].insert({ room: 'W6N4', x: 25, y: 32, type: 'ruin', structure: { id: '652eb0d77373ad0040d22421', type: 'invaderCore', hits: 0, hitsMax: 100000, user: '2'}, user: '2', store: {}, destroyTime: 1, decayTime: 5000000 })
NPC Invaders
Spawn NPC Invader
Add a ranged attack NPC invader to a room.
storage.db['rooms.objects'].insert({ room: 'W6N3', x: 0, y: 11, type: 'creep', user: '2', name: 'invader_small_ranged', body: [{ type: 'tough', hits: 100 },{ type: 'tough', hits: 100 },{ type: 'move', hits: 100 },{ type: 'move', hits: 100 },{ type: 'move', hits: 100 },{ type: 'move', hits: 100 },{ type: 'ranged_attack', hits: 100 },{ type: 'ranged_attack', hits: 100 },{ type: 'ranged_attack', hits: 100 },{ type: 'move', hits: 100 } ], hits: 1000, hitsMax: 1000, ticksToLive: 1500, fatigue: 0, store: {}, storeCapacity: 0 })
Add a melee NPC invader to a room.
storage.db['rooms.objects'].insert({ room: 'W6N3', x: 1, y: 40, type: 'creep', user: '2', name: 'invader_small_melee', body: [{ type: 'tough', hits: 100 },{ type: 'tough', hits: 100 },{ type: 'move', hits: 100 },{ type: 'move', hits: 100 },{ type: 'move', hits: 100 },{ type: 'move', hits: 100 },{ type: 'attack', hits: 100 },{ type: 'attack', hits: 100 },{ type: 'attack', hits: 100 },{ type: 'move', hits: 100 } ], hits: 1000, hitsMax: 1000, ticksToLive: 1500, fatigue: 0, store: {}, storeCapacity: 0 })
Add a healer NPC invader to a room.
storage.db['rooms.objects'].insert({ room: 'W6N3', x: 1, y: 41, type: 'creep', user: '2', name: 'invader_small_healer', body: [{ type: 'move', hits: 100 },{ type: 'move', hits: 100 },{ type: 'move', hits: 100 },{ type: 'move', hits: 100 },{ type: 'heal', hits: 100 },{ type: 'heal', hits: 100 },{ type: 'heal', hits: 100 },{ type: 'heal', hits: 100 },{ type: 'heal', hits: 100 },{ type: 'move', hits: 100 } ], hits: 1000, hitsMax: 1000, ticksToLive: 1500, fatigue: 0, store: {}, storeCapacity: 0 })
Find
Find Users
Find all users.
storage.db.users.find()
Find a User
Find a user by their username to get data such as the user id.
storage.db.users.findOne({ username: 'username' })
Find Objects
Find all room objects of a certain type.
storage.db['rooms.objects'].find({ room: 'W7N3', type: 'constructionSite' })
Memory
Get User Memory
Get the memory of a user by their user id.
storage.env.get('memory:41dbd8207f1bf62')
Alternatively you can find the user by their username and chain together the commands to get the memory.
storage.db.users.find({ username: 'username' }).then(([first]) => storage.env.get(storage.env.keys.MEMORY + first._id ))
Wipe Server
Reset Server Data
Wipe the map and reset all user data, rooms, GCL, GPL, server settings, etc.
system.resetAllData()
Server Fixes
Reset Room Activity
Occasionally, a server may encounter an issue where all rooms are set to active for processing, even those without player objects. The cause of this issue is unknown, but it can result in the server running slowly. By setting rooms to inactive, you can resolve this issue and improve server performance.
storage.db.rooms.update({ active: true }, { $set: { active: false } })
Reset Map Images
Regenerate room images for the world map.
storage.db.rooms.find().then(rooms => rooms.map(r => map.updateRoomImageAssets(r._id)))