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  • Plains are the standard walkable tile type in the game. Plains tiles cause 2 fatigue per bodypart Swamps are a walkable terrain type. Swamps cause 10 fatigue per body part, five times more than plains. This causes moving through swam
    2 KB (266 words) - 23:21, 27 November 2021
  • ...ess the creep is being pulled by another creep using creep.pull) and their fatigue needs to be 0. A creep executing a move into a terrain wall, structure or == Fatigue ==
    10 KB (1,603 words) - 15:03, 16 January 2022
  • * at the front to serve as damage sponges (creep will be getting fatigue when moving but his offensive capabilities will be less impacted) ...erate fatigue if they are empty. Boosted CARRY parts do not generate extra fatigue, so boosted transport creeps require much fewer MOVE parts for the amount t
    4 KB (640 words) - 09:47, 5 March 2021
  • ...type: 'move', hits: 100 } ], hits: 1000, hitsMax: 1000, ticksToLive: 1500, fatigue: 0, store: {}, storeCapacity: 0 })</code> ...type: 'move', hits: 100 } ], hits: 1000, hitsMax: 1000, ticksToLive: 1500, fatigue: 0, store: {}, storeCapacity: 0 })</code>
    10 KB (1,342 words) - 14:58, 21 April 2024
  • ...e around the room at a pace of one tile or roomPosition as long as their [[fatigue]] and movement parts allow. A room's name is determined by its location on ...which determines if a creep can move onto the tile and if it can, how much fatigue it takes doing so.
    6 KB (1,082 words) - 21:15, 24 January 2021
  • |Creep fatigue removal multiplier. It works like this in the engine: |The fatigue reduction of a move part per tick when hits > 0
    8 KB (1,138 words) - 17:57, 11 January 2022
  • ...g move allows for less move parts to be required, as it increases how much fatigue each part reduces allowing for more combat or heal parts to be used.
    11 KB (1,910 words) - 11:54, 28 October 2020
  • ...10-12 rooms away from your spawn (depending on [[terrain]] generating more fatigue via swamps for the creep or blocking/longer paths around walls, obstacles l
    42 KB (7,315 words) - 16:16, 9 March 2021
  • ...place and connect roads between frequent creep destinations or for reduced fatigue cost in areas.
    57 KB (9,540 words) - 19:04, 16 January 2022