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  • The [https://docs.screeps.com/api/ Screeps:World API] is a very necessary component to playing and understanding the game. It contain ...they are not guaranteed to appear on the object or appear on the object if a condition if fulfilled.
    7 KB (1,085 words) - 15:09, 24 September 2021

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  • | Warning: Currently with AWS mode this produces a lot of PUT requests, this can easily become very expensive. For that reason == A better launcher for Screeps private servers ==
    3 KB (346 words) - 20:30, 2 July 2019
  • RoomObjects are what objects that can exist in a [[Map#Room|room]] are derived from. The prototype contains three properties Note that [[Terrain|terrain]] is not part of the RoomObjects. As a rule of thumb, anything where clicking will bring up the section with detai
    765 bytes (119 words) - 22:53, 5 December 2021
  • The Resource class represents a dropped pile of resources that requires a creep to pickup() to use. It will decay if it is not picked up soon enough. ...of the [[Find Methods|'''find''']] methods of either a [[Room]] object, or a [[RoomPosition]] object to programmatically access either an array of them
    439 bytes (70 words) - 12:32, 28 October 2020
  • ...ther resources. Once an energy transfer is initiated, the sending link has a cooldown equal to the linear distance between the sending and receiving lin ...ctureStorage|storage]] is referred to as a storage link. This is typically a link that receives energy from other links, which are then transferred into
    4 KB (604 words) - 12:42, 28 October 2020
  • ...RCL 3, an additional one at both RCL 5 and 7 and, three more at RCL 8 for a total of six when at RCL 8. Towers can Attack, Heal and repair, at the cos ...nything at a range of 20 tiles/RoomPositions or more will be capped out at a minimum (150 hits for attack, 100 hits for heal and, 200 hits for repair).
    3 KB (459 words) - 12:44, 28 October 2020
  • ...y|energy]] is available in the [[room|room]] to spawn them. Their role in a colony is entirely dependent on the user, as beyond the body giving differe
    673 bytes (112 words) - 12:03, 28 October 2020
  • ...ions inside a colony. While these creeps tend to be less-specialized than a role creep, they are far more flexible able to take on many different tasks ...ask assigned. Balancing these is up to the user, more WORK and the faster a task gets done, but the more expensive the creep is. More CARRY, and the l
    7 KB (1,171 words) - 20:16, 20 January 2021
  • ...or example, the 'hauler' can bring energy to [[StructureStorage|storage]], a [https://docs.screeps.com/api/#StructureContainer container], or directly t Drop mining is the harvesting of resources without a container or link nearby. While it is the simplest form of static mining, i
    6 KB (976 words) - 12:40, 28 October 2020
  • ...ertain location. Due to creeps being able to travel diagonally, to prevent a creep from getting through, these structures need to include additional cor ...sible. No structures (except roads) can be built in range 1 of an exit, so a ring around each exit at range 2 is built.
    1 KB (230 words) - 11:19, 3 November 2020
  • ...en you may find this useful. This article is structured ''roughly'' after a Maturity Matrix. ...lementations efficiency wise, or be a small part to add on not necessarily a full rework. This is not to say that implementations listed are the 'only'
    57 KB (9,540 words) - 19:04, 16 January 2022
  • ...oon as the last one has finished processing. This means that a tick is not a definite unit of time; they average about 3-4 seconds each, but sometimes t
    542 bytes (92 words) - 12:45, 28 October 2020
  • The bot then needs to be added as a steam workshop item. This can be done via the screeps server interface. Well, the usual script could already be released as a bot.
    2 KB (246 words) - 20:33, 2 July 2019
  • ...on. The details in here should lean towards concepts and ideas, instead of a hard "what" of each entity. Explanations of various implementations and use * If information is provided elsewhere, a cursory description/explanation and a link to the original source will suffice.
    4 KB (696 words) - 22:55, 26 November 2021
  • ...e temporary and will decay over time, they also grant [[vision|vision]] on a [[room|room]] that they are in.
    363 bytes (60 words) - 12:45, 28 October 2020
  • ...rgy and upgrade a controller as well as a creep specified for that role or a generic creep, but there is also no reason it could not if desired.
    1 KB (200 words) - 20:23, 20 January 2021
  • ...consisting of one sector with 72 rooms bordered by highways, and requires a mod to make new maps. A region is a group of sectors and highway rooms, normally divided into four areas by ord
    6 KB (1,082 words) - 21:15, 24 January 2021
  • ...any, a fully automatic bot is the end-goal, and automatic base building is a large step towards it. There's a few types of automatic bases, depending on method used.
    6 KB (962 words) - 00:48, 29 January 2022
  • ...ing your code more efficient in some form or manner. In order to optimize, a target must be chosen to optimize towards. Optimizing to use the least amount of CPU to complete a specific task like locking creeps to 1 intent per tick to reduce average CP
    3 KB (535 words) - 17:54, 17 March 2022
  • ...ree types of terrain in the game: Plains, Swamps and Walls. The terrain of a room affects everything in it, from [[pathing]], to where you place your st Swamps are a walkable terrain type. Swamps cause 10 fatigue per body part, five times mo
    2 KB (266 words) - 23:21, 27 November 2021
  • OwnedStructure is an in-game class representing a [[Structure]] that has a player name associated with it. It is used in an inheritance chain with suc
    569 bytes (75 words) - 12:26, 28 October 2020

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