Difference between revisions of "RCL"
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+ | #REDIRECT [[Room Control Level]] |
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− | RCL, short for Room Control Level, is describes the level of any owned room. It determines how much can be done in a room, and ultimately how useful it will be to the player. |
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− | == Increasing RCL == |
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− | A room's level can be increased by <code>upgrade</code>ing its [StructureController|controller] using a creep with a work [[Parts|part]] carrying energy. The energy used will be added to the RCL at a 1:1 ratio by default. This ratio can be improved by applying any [[Boost|boost]] of the GH category to the creep's work [[Parts|parts]]. |
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− | The resulting amount of points added to the room's control level is automatically added to the player's [[GCL|GCL]] as well. |
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− | == Levels == |
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− | After claiming a room (or spawning in) it starts out at level 1 and can be raised up to level 8. The higher the level, the more [Structure|structures] can be built. |
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− | The full list of structures available to each RCL is available at the official docs for [https://docs.screeps.com/control.html#Available-structures-per-RCL Control]. |
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− | In the following a short list of notable structures per level. Note that many structures are not available to their full capacity from when they're first introduced. Many of them will give you a certain amount to be able to be built and add more every or every other level. One exception are ramparts, which dont have their numbers, but their <code>maxHits</code> increased instead. |
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− | === Level 0 === |
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− | [StructureRoad|Roads] and (up to 5) [StructureContainer|containers] can be built in any room, regardless of a presence or absence of a controller. |
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− | === Level 1 === |
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− | The most notable (and only new) structure at level 1 is the [StructureSpawn|Spawn], which enables a room to be self-sufficient as it can now spawn its own creeps. |
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− | === Level 2 === |
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− | Level 2 adds [StructureRampart|ramparts] and [StructureExtension|extensions]. The former is good for safety purposes, but the latter is what helps with progressing faster. |
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− | === Level 3 === |
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− | RCL 3 is regarded as one of the "milestones", as it adds the first [StructureTower|tower], giving the player access to passive defense that is easily implemented code-wise. |
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− | === Level 4 === |
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− | At level 4 the [StructureStorage|storage] can be built, which enables the player to manage their energy (and potentially other resources) more effectively, as they now have a much bigger buffer. |
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− | === Level 5 === |
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− | Level 5 adds the first [StructureLink|links], which are immensely useful for increasing a room's efficiency as they remove the need for haulers between the positions they're built in. This way spawn availability is freed up and energy for spawning said haulers is saved. |
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− | === Level 6 === |
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− | With RCL 6 the room has access to the [StructureTerminal|terminal], which enables market activities and market-independent inter-room transfers across the whole shard. |
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− | In addition to that the room can now build [StructureLab|labs] and the [StructureExtractor|extractor], which are important for getting economic access to [Boost|boosts]. |
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− | === Level 7 === |
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− | Level 7 gives access to the [StructureFactory|factory], which is used for either compressing resources or creating [Commodities|commodities] to be traded for [Credits|credits]. |
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− | A second Spawn is available now, effectively doubling spawn speed, and Extensions' capacity also gets doubled, enabling spawning of much larger creeps than before. |
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− | === Level 8 === |
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− | This is the highest level a room can reach and gives access to the [StructureNuker|Nuker] and the [StructurePowerSpawn|Power Spawn]. |
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− | With the last Spawn and another doubling of Extension capacity spawn speed and available creep size are increased again. |
Latest revision as of 22:53, 26 November 2021
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