Difference between revisions of "Resource (Object)"
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SemperRabbit (talk | contribs) (Created page with "The Resource class represents a dropped pile of resources that requires a creep to pickup() to use. It will decay if it is not picked up soon enough. == Finding Resource obje...") |
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The Resource class represents a dropped pile of resources that requires a creep to pickup() to use. It will decay if it is not picked up soon enough. |
The Resource class represents a dropped pile of resources that requires a creep to pickup() to use. It will decay if it is not picked up soon enough. |
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Revision as of 14:22, 5 February 2017
This article is a stub. You can help Screeps Wiki by editing to add more information.
The Resource class represents a dropped pile of resources that requires a creep to pickup() to use. It will decay if it is not picked up soon enough.
Finding Resource objects
You will need to use one of the find methods of either a [Room] object, or a [RoomPosition] object to programmatically access either an array of them or just one.