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  • ...or up to unlimited on [[Shard|shard]] range using a [[Power#Power_Observer|powerCreep's power]]. The vision will only be available for the next game [[Tick|tick
    1 KB (238 words) - 23:20, 27 November 2021
  • ...ower creep, they can enable power in any room with a controller by using a PowerCreep's <code>enableRoom()</code> while adjacent to it.
    3 KB (507 words) - 23:05, 1 November 2020
  • ...rce tied to that type of creep. Currently, the operator creep is the only powerCreep released. ...ure 1 power creep, as the higher levels of a power requires a high overall powerCreep level.
    15 KB (2,331 words) - 01:02, 29 December 2021
  • ...he operate_power power to apply a level, dependent on what level power the powerCreep used. Once this level is set, it can not be changed. The factory can only ...s still have value on the market to NPCs and players, and do not require a powerCreep in order to power the factory. Thus, you can produce these items with just
    7 KB (1,143 words) - 12:41, 28 October 2020
  • ...ls at the cost of energy and a short cooldown (which can be reduced with a powerCreep's power). They are very useful in sending energy from a high-gaining room
    11 KB (1,816 words) - 18:31, 22 January 2021
  • ...own of 10 ticks unless it has the effect power_terminal on it granted by a powerCreep, the terminal will not beable to do another deal till this cooldown is over
    15 KB (2,590 words) - 21:03, 29 November 2021
  • ...ant to note, is you do have to also 'activate' power in the room using the powerCreep. Also, that regardless of their 'spawned' status in the world, they will s A level 0 (non-powerCreep enabled factory, or not currently empowered) can produce compressed commodi
    42 KB (7,315 words) - 16:16, 9 March 2021