Search results

Jump to navigation Jump to search
  • Many harvesting strategies revolve around static mining. Static mining refers to a harvester which does not move from the [[source]] after arrivin == Drop Mining ==
    6 KB (976 words) - 12:40, 28 October 2020
  • Mineral Mining is the process of harvesting the resource in your rooms instead of energy. ...ations will use a version of [[Basic Harvesting#container mining|container mining]]. Different roles than the standard miners and carriers may be required, t
    2 KB (285 words) - 22:28, 19 January 2021
  • Energy is overwhelmingly gathered through the mining of [[Source]]s, but can also be gathered through [[Market]] transactions. I ...g energy to start building up the room, however [[Static Harvesting|static mining]] / harvesting is normally swapped to in short order as a specialized or sp
    11 KB (1,816 words) - 18:31, 22 January 2021
  • ...mbstone which a user can withdraw from, and when the tombstone decays will drop to the ground and begin to decay as well. ...unterparts, but should have no effect on the background counter and do not drop energy/boosts when killed. The damage they can do to creeps however, is st
    14 KB (2,320 words) - 00:30, 26 January 2021
  • A lab can remove the boosts from a creep and drop half of the used boost on the ground. You can then pick the reosurces up, ...ou first, need a source of the mineral/compounds you want to use either by mining them in a room, purchasing them form the market, or reacting them from othe
    6 KB (1,040 words) - 12:41, 28 October 2020
  • ...to some centralized location dependent on the creep's function (container/drop -> storage or storage -> controller to use for upgrading, ect). without co ==== Mining / Hauler Pairs ====
    57 KB (9,540 words) - 19:04, 16 January 2022