User contributions for Donatzor
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- 23:09, 3 February 2021 diff hist +17 N Room Redirected page to Map current Tag: New redirect
- 23:09, 3 February 2021 diff hist +17 N Region Redirected page to Map current Tag: New redirect
- 23:09, 3 February 2021 diff hist +17 N Sector Redirected page to Map current Tag: New redirect
- 23:08, 3 February 2021 diff hist −13 RoomPosition Changed redirect target from Map#roomPosition to Map current Tag: Redirect target changed
- 23:07, 3 February 2021 diff hist +30 N RoomPosition Redirected page to Map#roomPosition Tag: New redirect
- 22:09, 3 February 2021 diff hist +9 Community Servers & Events current Tag: Visual edit: Switched
- 21:56, 3 February 2021 diff hist +65 Talk:ToDo →SWC/Bot-Arena & Community servers current
- 21:55, 3 February 2021 diff hist +762 N Community Servers & Events Created page with "Beyond the official MMO, Seasonal Worlds and your own private server. There are also public community servers and events that members of the community run and maintain. == P..." Tag: Visual edit
- 17:38, 3 February 2021 diff hist +53 Talk:ToDo
- 16:53, 3 February 2021 diff hist +86 Talk:ToDo →SWC/Bot-Arena & Community servers
- 16:52, 3 February 2021 diff hist +205 Talk:ToDo →SWC/Bot-Arena & Community servers: new section
- 16:15, 3 February 2021 diff hist +4 N Talk:ToDo Created page with "Test"
- 16:08, 31 January 2021 diff hist +11 Automatic base building →Bunker Tag: Visual edit
- 21:32, 29 January 2021 diff hist +4 Great Filters →Creep Scouting Tag: Visual edit
- 21:21, 29 January 2021 diff hist +11,250 Great Filters →Automatic Factories Tag: Visual edit
- 23:28, 27 January 2021 diff hist +307 Common development problems →Why is checking the result of a .find() search against undefined not equivalent when nothing was found? Tag: Visual edit
- 02:06, 27 January 2021 diff hist +500 Common development problems →Why are my structures blinking red? Tag: Visual edit
- 06:26, 26 January 2021 diff hist +918 Common development problems →How can I stop my creep from blinking between rooms when attempting to move to a room? Tag: Visual edit
- 00:30, 26 January 2021 diff hist +4 Invader →Dealing with Room Invasions current
- 00:30, 26 January 2021 diff hist +6,935 Invader Tag: Visual edit
- 23:30, 25 January 2021 diff hist +4,063 Invader Tag: Visual edit
- 21:21, 25 January 2021 diff hist +27 N File:L5 Stronghold.png L5 stronghold current
- 21:21, 25 January 2021 diff hist +34 N File:Source Keeper and lair.png Keeper,source & lair current
- 21:20, 25 January 2021 diff hist +27 N File:Invader creep.png Invader_creep current
- 19:30, 25 January 2021 diff hist +36 N File:InvaderIcon.png Invader's PlayerBadge. current
- 21:15, 24 January 2021 diff hist +36 Map →Room current Tag: Visual edit
- 21:14, 24 January 2021 diff hist +5 Map →Room
- 21:14, 24 January 2021 diff hist +13 Map →Room Tag: Visual edit: Switched
- 21:13, 24 January 2021 diff hist +25 Map →Room
- 21:13, 24 January 2021 diff hist +5,899 Map Merged various smaller map related articles into one article. Tag: Visual edit
- 01:21, 24 January 2021 diff hist +9 Exit tiles →Portals
- 01:21, 24 January 2021 diff hist +5 Exit tiles →Portals
- 01:21, 24 January 2021 diff hist +1 Exit tiles →Portals Tag: Visual edit
- 01:19, 24 January 2021 diff hist +1,946 Exit tiles Updated Tag: Visual edit
- 01:03, 24 January 2021 diff hist +30 N File:ExitTiles.png Four exit tiles. current
- 21:16, 22 January 2021 diff hist +1,654 Common development problems →Why do I get an error when trying to access a reserved room and/or objects in a reserved room? Tag: Visual edit
- 18:31, 22 January 2021 diff hist +10,050 Energy current Tag: Visual edit
- 20:59, 20 January 2021 diff hist +6,695 Great Filters →Lab logic & Boosts Tag: Visual edit
- 20:23, 20 January 2021 diff hist +1,123 N Roles Created page with "Roles or 'role creeps' are presented first by the [https://github.com/screeps/tutorial-scripts Screep's tutorial] as an option for managing a user's creeps. Generally roles a..." current Tag: Visual edit
- 20:16, 20 January 2021 diff hist +6,786 N Generic Creeps Basic/first layout for generic creeps current Tag: Visual edit
- 22:54, 19 January 2021 diff hist +715 Subscription →Official World Tag: Visual edit
- 22:28, 19 January 2021 diff hist +1,273 Mineral Mining →Common Implementations current Tag: Visual edit
- 22:19, 19 January 2021 diff hist +2,961 Great Filters →Power Creeps Tag: Visual edit
- 22:01, 19 January 2021 diff hist +702 Common development problems →Why wont my moveTo/ other creep methods work on the result of room.find()? Tag: Visual edit
- 21:41, 19 January 2021 diff hist +5 Automatic base building →Stamp/Tile-sets Tag: Visual edit: Switched
- 21:41, 19 January 2021 diff hist +5 Automatic base building →Stamp/Tile-sets
- 21:41, 19 January 2021 diff hist +5 Automatic base building →Minimum Cut Tag: Visual edit: Switched
- 21:40, 19 January 2021 diff hist +6 Automatic base building →Flood Fill
- 21:40, 19 January 2021 diff hist +8 Automatic base building →Flood Fill Tag: Visual edit: Switched
- 21:40, 19 January 2021 diff hist +2 Automatic base building →Flood Fill Tag: Visual edit
- 21:39, 19 January 2021 diff hist +579 Automatic base building →Minimum Cut Tag: Visual edit
- 21:32, 19 January 2021 diff hist −2 Automatic base building →Types Tag: Visual edit
- 21:31, 19 January 2021 diff hist +120 Account-level Resource →Access Keys: Added detail about arena current Tag: Visual edit
- 04:56, 16 January 2021 diff hist +264 Common development problems →Why won't my controller upgrade when its over its required progress total? Tag: Visual edit
- 22:41, 10 January 2021 diff hist +456 Common development problems →Why is spawnCreep() giving me ERR_INVALID_ARGS as a return? Tag: Visual edit
- 20:34, 10 January 2021 diff hist +788 Common development problems →Why isn't RESOURCES_ALL working to withdraw/transfer from this container/tombstone/creep? Tag: Visual edit
- 20:11, 10 January 2021 diff hist +940 Common development problems →Why is console.log() returning [Object, object]? Tag: Visual edit
- 20:02, 10 January 2021 diff hist +849 Seasonal World →Season #1 Tag: Visual edit
- 19:53, 10 January 2021 diff hist +2,962 Great Filters →Highway Harvesting Tag: Visual edit
- 19:08, 10 January 2021 diff hist +324 Common development problems →Why does findClosestByRange & Path not working? Tag: Visual edit
- 19:05, 10 January 2021 diff hist +109 Source Code Reference →R current Tag: Visual edit
- 19:03, 10 January 2021 diff hist +2,204 N Source Code Reference Creating source code references (start) Tag: Visual edit
- 04:55, 10 January 2021 diff hist +180 Common development problems →Why is my pathfinder path not working with moveByPath and/or not what I want? Tag: Visual edit
- 04:49, 10 January 2021 diff hist +2 Common development problems →Creep.build silently fails Tag: Visual edit
- 04:49, 10 January 2021 diff hist +5,530 Common development problems →Creep.build silently fails Tag: Visual edit
- 04:27, 31 December 2020 diff hist −2 Private Server Common Tasks →Changing & Checking Tick-Rate Tag: Visual edit
- 04:03, 31 December 2020 diff hist +249 Private Server Common Tasks →Server CLI: -> Added setTickDuration & getTickDuration Tag: Visual edit
- 22:40, 29 December 2020 diff hist +1 Account-level Resource →Pixels Tag: Visual edit
- 17:06, 29 December 2020 diff hist +804 Useful Constants →Missing constants (hardcoded in engine) Tag: Visual edit
- 15:11, 20 November 2020 diff hist +113 m Useful Constants Tag: Visual edit
- 15:07, 20 November 2020 diff hist +133 m Useful Constants Tag: Visual edit
- 14:37, 20 November 2020 diff hist +309 Useful Constants Tag: Visual edit
- 03:43, 17 November 2020 diff hist +767 Useful Constants →Missing constants (hardcoded in engine) Tag: Visual edit
- 03:24, 17 November 2020 diff hist +502 m Great Filters →Claiming new rooms Tag: Visual edit
- 16:30, 14 November 2020 diff hist +910 Useful Constants Tag: Visual edit
- 00:14, 14 November 2020 diff hist +24 m Useful Constants Tag: Visual edit
- 23:59, 13 November 2020 diff hist +303 Useful Constants Tag: Visual edit
- 23:29, 13 November 2020 diff hist +200 Useful Constants Tag: Visual edit
- 15:45, 2 November 2020 diff hist −126 m Shard Tag: Visual edit
- 15:31, 2 November 2020 diff hist +5,645 Great Filters Added Scouting & Claiming Tag: Visual edit
- 03:31, 1 November 2020 diff hist 0 m Vision Tag: Visual edit
- 19:54, 29 October 2020 diff hist 0 m Source current Tag: Visual edit
- 19:05, 28 October 2020 diff hist +18 m Great Filters →Proxy Harvesting & Excess Energy Tag: Visual edit
- 18:48, 26 October 2020 diff hist +584 Community Communication
- 18:28, 26 October 2020 diff hist +2 Community Communication →Discord Tag: Visual edit
- 18:19, 26 October 2020 diff hist +1 m Community Communication →NCP (Non-Coding Player(s)) Tag: Visual edit
- 18:18, 26 October 2020 diff hist +295 Community Communication →Lingo Tag: Visual edit
- 18:10, 26 October 2020 diff hist +268 m Community Communication →Tigga & TiggaBot Tag: Visual edit
- 17:56, 26 October 2020 diff hist +973 Community Communication →Lingo Tag: Visual edit
- 17:38, 26 October 2020 diff hist 0 N File:SectorFull.png current
- 22:32, 25 October 2020 diff hist +1,089 Remote Harvesting →Miners & Haulers Tag: Visual edit
- 21:45, 25 October 2020 diff hist +938 Remote Harvesting →Strategies Tag: Visual edit
- 21:34, 25 October 2020 diff hist +8 m Remote Harvesting →Defense Tag: Visual edit
- 20:18, 25 October 2020 diff hist +28 m Vision →Observers Tag: Visual edit
- 20:11, 25 October 2020 diff hist +3,651 Remote Harvesting Added strategies. Tag: Visual edit
- 19:46, 25 October 2020 diff hist +543 m Global Control Level Tag: Visual edit
- 16:30, 25 October 2020 diff hist +300 m Community Communication →Lingo Tag: Visual edit
- 16:19, 25 October 2020 diff hist −34 m Market →F.A.Q. Tag: Visual edit
- 16:01, 25 October 2020 diff hist +256 m Screeps 3D Tag: Visual edit
- 00:49, 25 October 2020 diff hist +11 m Seasonal World Tag: Visual edit
- 22:42, 24 October 2020 diff hist 0 N File:CtrlRoom.png current
- 22:28, 24 October 2020 diff hist +8 m Source Keeper Tag: Visual edit
- 22:26, 24 October 2020 diff hist +21 N SK Redirected page to Invader current Tag: New redirect
- 22:26, 24 October 2020 diff hist +21 N Invasion Redirected page to Invader current Tag: New redirect
- 22:26, 24 October 2020 diff hist +21 N Stronghold Redirected page to Invader current Tag: New redirect
- 22:24, 24 October 2020 diff hist +282 N Screeps 3D Created page with "Category:Screeps 3D [https://github.com/thmsndk/Screeps3D/releases Screep's 3D] is a 3D client for Screeps created by [https://github.com/bonzaiferroni/Screeps3D bonzaife..."
- 22:16, 24 October 2020 diff hist +642 N StructurePortal Created page with "Category:Portal A [https://docs.screeps.com/api/#StructurePortal portal] is a special structure that teleports creeps that step on its same roomPosition..." Tag: Visual edit: Switched
- 22:09, 24 October 2020 diff hist +9 m Seasonal World →Season #1 Tag: Visual edit
- 22:08, 24 October 2020 diff hist −2 m Seasonal World Tag: Visual edit
- 22:07, 24 October 2020 diff hist +1,563 N Seasonal World Created page with "Category:Seasonal World The Seasonal World is a special event server set up by Screeps. It costs Access Keys to gain entry to play and lasts f..."
- 21:35, 24 October 2020 diff hist +320 N Map Created page with "Category:Map A map is the total group of Region(s), Sector(s) & Room(s) that a server has. A server can have several regions (currently up..."
- 18:23, 24 October 2020 diff hist +103 m Global reset →Reset Storms Tag: Visual edit
- 18:17, 24 October 2020 diff hist −224 Tower placement Redirected page to StructureTower current Tag: New redirect
- 18:07, 24 October 2020 diff hist −720 ProxyHarvesting Redirected page to Remote Mining Tags: New redirect Visual edit: Switched
- 18:04, 24 October 2020 diff hist +19 N Power Harvesting Redirected page to Power current Tags: New redirect Visual edit: Switched
- 17:48, 24 October 2020 diff hist +149 m Creep Tag: Visual edit
- 17:46, 24 October 2020 diff hist +105 m Making your own console functions →Global Tag: Visual edit
- 17:22, 24 October 2020 diff hist +293 m Basic debugging Tag: Visual edit
- 17:19, 24 October 2020 diff hist +43 N File:Memviewexp.png Example of the memoryview tab current
- 16:48, 24 October 2020 diff hist +55 N File:Roomvs.png Example of a custom roomVis stats/display current
- 16:43, 24 October 2020 diff hist +35 N File:Creepsayexp.png exp of creeps .saying current
- 16:23, 24 October 2020 diff hist +38 m Static Harvesting Tag: Visual edit
- 16:22, 24 October 2020 diff hist +84 m Static Harvesting Tag: Visual edit
- 16:21, 24 October 2020 diff hist +37 m Static Harvesting Tag: Visual edit
- 16:15, 24 October 2020 diff hist −17 m Automatic base building →Stamp/Tilesets Tag: Visual edit
- 16:11, 24 October 2020 diff hist +11 m Account-level Resource →Pixels Tag: Visual edit
- 23:10, 19 October 2020 diff hist +117 m Community Communication →#annoucments Tag: Visual edit
- 21:15, 19 October 2020 diff hist +6 m Community Communication →Signing Controllers Tag: Visual edit
- 21:02, 19 October 2020 diff hist +574 m Community Communication →Lingo Tag: Visual edit
- 20:54, 19 October 2020 diff hist +3 Community Communication →Discord Tag: Visual edit
- 20:49, 19 October 2020 diff hist +174 Community Communication →Outside of Game
- 20:42, 19 October 2020 diff hist +6,433 N Community Communication Created page with "Category: Community Communication == In-Game == Screeps itself has a few methods for communicating with another player within the game. Some are more effective than o..." Tag: Visual edit: Switched
- 13:51, 18 October 2020 diff hist +2 Basic debugging →Try Catch & Stack Tag: Visual edit
- 20:38, 9 October 2020 diff hist +232 Automatic base building
- 20:37, 9 October 2020 diff hist +45 N File:MincutResult.png Result of the min-cut base map. current
- 20:37, 9 October 2020 diff hist +109 N File:Mincutbase.png Base layer example of a min cut. Yellow is walkable, Purple are exits, and green is protected. current
- 17:01, 8 October 2020 diff hist +118 Automatic base building →Flood Fill
- 17:01, 8 October 2020 diff hist +78 N File:PrototypeFloodFill.png An example of a flood fill for outside a pre-defined base walls. current
- 16:59, 8 October 2020 diff hist +4 Automatic base building →Distance-Transform
- 16:59, 8 October 2020 diff hist +4 Automatic base building →Distance-Transform
- 16:58, 8 October 2020 diff hist +123 Automatic base building →Distance-Transform
- 16:56, 8 October 2020 diff hist +43 N File:Redcirclegen.png Example of Distance-Transform current
- 16:51, 8 October 2020 diff hist 0 Automatic base building →Bunker
- 16:50, 8 October 2020 diff hist +4 Automatic base building →Bunker
- 16:50, 8 October 2020 diff hist +13 Automatic base building →Bunker
- 16:50, 8 October 2020 diff hist +21 Automatic base building →Stamp/Tilesets
- 16:47, 8 October 2020 diff hist 0 Automatic base building →Bunker
- 16:40, 8 October 2020 diff hist +216 Automatic base building →Bunker
- 16:38, 8 October 2020 diff hist +25 Automatic base building
- 15:53, 8 October 2020 diff hist +8 Automatic base building →Bunker
- 15:50, 8 October 2020 diff hist +65 Automatic base building →Bunker
- 15:50, 8 October 2020 diff hist +38 N File:BunkerExample.png Example of a bunker base current
- 18:20, 5 October 2020 diff hist +374 Automatic base building
- 17:41, 4 October 2020 diff hist +728 Great Filters
- 17:06, 4 October 2020 diff hist +9 Great Filters →Room Defense
- 17:05, 4 October 2020 diff hist +7,368 N Great Filters Created page with "Category:Great Filters The concept of a [https://en.wikipedia.org/wiki/Great_Filter Great Filter] is similar to stages of a user's bot development as, there are several s..."
- 12:23, 2 October 2020 diff hist −19 Contribute →Rules
- 17:02, 29 September 2020 diff hist −2 Intent →Artificial Cost
- 17:01, 29 September 2020 diff hist +1 Intent →Artificial Cost
- 16:46, 29 September 2020 diff hist +58 Intent →Exceptions to the Artificial Cost
- 16:35, 29 September 2020 diff hist +2,638 N StructureTower Created page with "Category: StructureTower A tower is a powerful defensive structure that users can build in an owned room. A user gets one tower at RCL 3, an additional one at both RCL 5..."
- 13:27, 29 September 2020 diff hist +8 Intent →Additional costs
- 23:17, 28 September 2020 diff hist +194 Intent
- 23:13, 28 September 2020 diff hist +2,057 N Intent Created page with "Category:Intent An Intent is action a user is taking in game that results in a change to the game's database, this can range from a creep moving from one position to anot..."
- 23:33, 27 September 2020 diff hist +503 External Resources
- 23:02, 27 September 2020 diff hist +418 N Prototyping Created page with "Category:Prototyping Prototyping is the process of creating a prototype of an existing object in the game, such as creep or room. This allows you to make your own functi..."
- 22:27, 27 September 2020 diff hist +118 Making your own console functions →Prototype
- 21:29, 27 September 2020 diff hist +1,371 N Making your own console functions Created page with "Category: Console Functions Being able to call functions/commands from the console can be useful, there are a few ways to go about it. == Global == By assigning a funct..."
- 17:39, 23 September 2020 diff hist +1,177 N GCL temple Created page with "Category:GCL Temple A GCL Temple or simply, temple room, is a room a user dedicates to gaining Global Control Level (GCL) points by pumping as much energy as possible int..."
- 01:57, 20 September 2020 diff hist −6 Combat →Creep Parts
- 01:56, 20 September 2020 diff hist +14 Combat →Creep Parts
- 22:56, 19 September 2020 diff hist −101 Market →Dealing
- 00:31, 15 September 2020 diff hist −1 Combat →HEAL
- 00:28, 15 September 2020 diff hist +11,085 N Combat Created page with "Category:Combat The world of screeps while a wonderful sandbox, is not always a peaceful place. Between NPC invaders, Strongholds, Caravans and, other users, a user must..."
- 21:55, 14 September 2020 diff hist +14 Market →Dealing
- 21:55, 14 September 2020 diff hist +1,213 Market →Orders
- 20:06, 14 September 2020 diff hist +3,960 CPU →Managing CPU
- 19:40, 14 September 2020 diff hist +6,848 N StructureFactory Created page with "Category:Factory A factory is a user built structure that can be built in owned rooms at Room Control Level 7. Factories are used for the production of commodities, whic..."
- 01:51, 14 September 2020 diff hist +2,990 N Invader Created page with "Category: Invader The hostile Non-Player Characters (NPCs) of screeps. Their forces are built up of creeps, however instead of the user's round shape they take on a more..."
- 21:24, 13 September 2020 diff hist +5 Power →Operate_Factory
- 17:53, 13 September 2020 diff hist +1,532 N Automatic base building Created page with "Category:Automatic Base Building Automatic base building is the process of finding, claiming and, building a claimed room without using the UI and direct user input. For..."
- 17:25, 13 September 2020 diff hist +5,973 N StructureLab Created page with "Category: Lab A lab is a mid-to-late room structure that allows for the creation of boosts/compounds using minerals and boosting creep's body parts to improve their effec..."
- 16:25, 13 September 2020 diff hist +4,644 N Basic debugging Created page with "Category:Basic Debugging Between Javascript and the screeps, you have several options to determine where errors are in your code. While some can be returned in the game'..."
- 15:42, 13 September 2020 diff hist +10,896 Power
- 23:43, 12 September 2020 diff hist +60 Market →Orders
- 23:28, 12 September 2020 diff hist +42 N File:Buysell example.png Example of a buy/sell order. current
- 18:33, 12 September 2020 diff hist +3,772 N Power Created page with "Category:Power Power is a resource in Screep's that is used in increasing a user's Globasl Power Level by feeding it into a powerSpawn and executing https://docs.screeps...."
- 17:58, 12 September 2020 diff hist 0 Market
- 17:56, 12 September 2020 diff hist +13,997 N Market Overview of the in-game market.
- 17:19, 9 September 2020 diff hist +1,252 Account-level Resource
- 17:11, 9 September 2020 diff hist +15 Account-level Resource
- 17:09, 9 September 2020 diff hist +1,095 N Account-level Resource Created page with "Category:Account-level Resource An Account-level Resource is a resource in screep's that is linked to the user's account and not to anything in-game. == Credits == The..."
- 16:34, 9 September 2020 diff hist +4 ProxyHarvesting
- 16:33, 9 September 2020 diff hist +46 ProxyHarvesting
- 16:26, 9 September 2020 diff hist +1 ProxyHarvesting
- 16:25, 9 September 2020 diff hist +696 N ProxyHarvesting Created page with "Category:Proxy Harvesting Proxy Harvesting is the process of harvesting energy from an unclaimed room from a claimed one. Normally using StaticHarvesting|Stat..."
- 16:17, 9 September 2020 diff hist +971 N Reservation Created page with "Category:Reservation A reservation is when a creep with claim part(s) uses <code>reserveController()</code> on a controller in..."
- 15:33, 9 September 2020 diff hist +1,307 N Vision Created page with "Category:Vision While there is no 'fog of war' in screeps as the user can see all rooms at all times using the client/browser, your code can not. Having vision on a ro..."
- 15:20, 9 September 2020 diff hist +330 N Tombstone Created page with "Category:Tombstone A Tombstone is the remains of a dead creep, they contain the any resources the creep had along with information about the creep's life inc..."
- 23:50, 8 September 2020 diff hist +487 N Creep Created page with "Category:Creep A creep is the main unit of Screeps. They are created from spawns and have bodies made of several different parts up to a tot..."
- 23:33, 8 September 2020 diff hist +3,836 N Shard Created page with "Category:Shard A Shard an instance of a server on Screeps, normally interconnected with portals to other Shards on highway cros..."