Difference between revisions of "Sim"

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(Created page with "{{Stub}} The simulator, often called sim, is a simulator of a screeps server that runs in your browser, on the webpage it can be found on this page by clicking survival https...")
 
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The simulator gives you 1 room and the ability to change tickrate and spawn any structure
 
The simulator gives you 1 room and the ability to change tickrate and spawn any structure
   
The following are notes gathered by the screeps community about the differences compared to playing on the official server or on a private server (TODO: insert link to private servers)
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The following are notes gathered by the screeps community about the differences compared to playing on the official server or on a [[Private Server|private server]]
   
 
sim room differences
 
sim room differences
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Comments from other players
 
Comments from other players
   
room.controller.safeMode is not started when the sim starts like when you spawn on official or PS
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* room.controller.safeMode is not started when the sim starts like when you spawn on official or PS
global resets after ~10 seconds
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* global resets after ~10 seconds
 
* I'm working in sim right now. So far what I've run into is an issue with roomVisuals. I had to turn off room visuals in the graphics interface and turn it back on for it to paint them. Tick speed seems to be dependent on the graphics as well. If I zoom way out, the frame rate goes up, and tick speed seems to improve as well.
 
 
* Yeah. Incidentally, on mmo roomvisuals don't work if you have particular other graphics options turned off. No idea why
 
 
* I've never had any problems with visuals on sim
I'm working in sim right now. So far what I've run into is an issue with roomVisuals. I had to turn off room visuals in the graphics interface and turn it back on for it to paint them.
 
 
** irc, Game.cpu.getUsed() always returns 0
Tick speed seems to be dependent on the graphics as well. If I zoom way out, the frame rate goes up, and tick speed seems to improve as well.
 
 
** I also had a problem with Game.map.describeExits, because it returns what you would expect from a room completely surrounded by walls, which confused my room planner, since there were exit tiles without walls
 
 
** Game.cpu.bucket is undefined
Yeah. Incidentally, on mmo roomvisuals don't work if you have particular other graphics options turned off. No idea why
 
 
** Well, in sim, you're limited by your browser, so I had to stop using object spread
 
 
* Also the simulation room seems to be messed up with structure limits at level 2 i was able to place like 16 extensions
 
I've never had any problems with visuals on sim
 
irc, Game.cpu.getUsed() always returns 0
 
I also had a problem with Game.map.describeExits, because it returns what you would expect from a room completely surrounded by walls, which confused my room planner, since there were exit tiles without walls
 
Game.cpu.bucket is undefined
 
Well, in sim, you're limited by your browser, so I had to stop using object spread
 
 
 
beut. Also the simulation room seems to be messed up with structure limits
 
at level 2 i was able to place like 16 extensions
 
   
 
[[Category:Stubs]]
 
[[Category:Stubs]]

Revision as of 18:54, 26 October 2020

This article is a stub. You can help Screeps Wiki by editing to add more information.

The simulator, often called sim, is a simulator of a screeps server that runs in your browser, on the webpage it can be found on this page by clicking survival https://screeps.com/a/#!/sim

The simulator gives you 1 room and the ability to change tickrate and spawn any structure

The following are notes gathered by the screeps community about the differences compared to playing on the official server or on a private server

sim room differences

Comments from other players

  • room.controller.safeMode is not started when the sim starts like when you spawn on official or PS
  • global resets after ~10 seconds
  • I'm working in sim right now. So far what I've run into is an issue with roomVisuals. I had to turn off room visuals in the graphics interface and turn it back on for it to paint them. Tick speed seems to be dependent on the graphics as well. If I zoom way out, the frame rate goes up, and tick speed seems to improve as well.
  • Yeah. Incidentally, on mmo roomvisuals don't work if you have particular other graphics options turned off. No idea why
  • I've never had any problems with visuals on sim
    • irc, Game.cpu.getUsed() always returns 0
    • I also had a problem with Game.map.describeExits, because it returns what you would expect from a room completely surrounded by walls, which confused my room planner, since there were exit tiles without walls
    • Game.cpu.bucket is undefined
    • Well, in sim, you're limited by your browser, so I had to stop using object spread
  • Also the simulation room seems to be messed up with structure limits at level 2 i was able to place like 16 extensions