Private Server Common Tasks
Server CLI[edit | edit source]
Changing & Checking Tick-Rate[edit | edit source]
In server CLI
system.setTickDuration(1000)
Will set the tick-duration to 1000 milliseconds per tick, default is 1000.
system.getTickDuration()
Will print the current tick duration.
Pausing and Resuming ticks[edit | edit source]
In server CLI
system.pauseSimulation()
Will pause the simulation ticking
system.resumeSimulation()
Will resume the server ticking
Setting GCL[edit | edit source]
In server CLI
storage.db['users'].update({ username: 'username' },{ $set: { gcl: 65000000000 }})
Setting RCL[edit | edit source]
In server CLI
storage.db['rooms.objects'].update({ _id: 'idOfController' },{ $set: { level: 8 }})
Setting Credits[edit | edit source]
In server CLI
storage.db['users'].update({ username: 'username' },{ $set: { money: 2000000 }})
Setting Power[edit | edit source]
storage.db['users'].update({ username: 'username' },{ $set: { power: 540000 }})
Setting User CPU Limit[edit | edit source]
In server CLI
storage.db['users'].update({ username: 'username' },{ $set: { cpu: 500 }})
Adding a new room[edit | edit source]
In server CLI
map.generateRoom(roomName, options)
for options use "help(map)" this will display the help data for map editing stuff
map.generateRoom("W11N11", {sources: 13, controller: false})
The above code for example will generate a room with 13 sources & no controller.
Opening / closing a room[edit | edit source]
In server CLI
map.openRoom("W5N1", [timestamp])
timestamp is optional
e.g. on timestamp usage is to add: Date.now() + (300*1000)
This will mean that the room will open in 5 minutes.
map.closeRoom("W5N1")
Adding NPC Terminals[edit | edit source]
In server CLI
storage.db['rooms.objects'].insert({ type: 'terminal', room: 'W0N0', x: 0, y:0 })
Repeat as many times as desired changing rooms (Use highway rooms or SK rooms) NPC orders should appear on the market automatically after a little while
Adding PowerBank[edit | edit source]
In server CLI
storage.db["rooms.objects"].insert({ room: "W4N10", type: "powerBank", x: 25, y: 25, store: {power: 4000}, hits: 10000, hitsMax: 10000, decayTime: 1000000 });
Manipulating Memory[edit | edit source]
In server CLI (you need the user id first)
storage.env.get(storage.env.keys.MEMORY + '41dbd8207f1bf62');
storage.env.get('memory:41dbd8207f1bf62');
Adding Portals[edit | edit source]
Although it isn't required, it is likely that you will want to run this command at least twice to create a portal in each direction.
storage.db["rooms.objects"].insert({ room: "W5N5", type: "portal", x: 25, y: 25, destination: { x: 25, y: 25, room: "E5N5" }, ticksToDecay: 100000 });
Complete All Construction sites[edit | edit source]
This fills up the progress of all construction sites. As soon as a creep does any construction on them, they'll be done.
storage.db['rooms.objects'].update({ type: 'constructionSite' },{ $set: { progress: 99999 }})
Add a Deposit[edit | edit source]
Add a Deposit into a room, change the depositType to change type of the deposit.
storage.db['rooms.objects'].insert({ type: 'deposit', room: 'W0N9', x: 16, y:26, depositType: 'mist' })
Reset The Server Data[edit | edit source]
Reset user data, rooms, GCL and PCL, server settings, etc.
system.resetAllData()
Disable Inactive Room Activity[edit | edit source]
Sometimes a server has an issue where all rooms are set as active for the system to process, instead of only those with player objects in them. It's unknown why this happens, and can result in the server running very slowly for no good reason. setting it as inactive will resolve the issue.
storage.db.rooms.update({ active: true }, { $set: { active: false }})
Remove Invader Cores[edit | edit source]
Can also be used to delete ruins
and other room objects
storage.db["rooms.objects"].removeWhere({type:"invaderCore"})