Difference between revisions of "Global Control Level"

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{{Stub}}
A player's Global Control Level affects a player's current [[CPU]] and the number of rooms they are able to claim.
 
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The Global Controller Level (GCL) is the main indicator of progression in the game. Much like [[Room Controller Level]]s, it is advanced by spending energy on upgrading the [[Room Controller]]s. The Global Controller Level is however, an accumulation of the total amount of energy that has been spent on upgrading room controllers, across any player owned rooms. A player will retain their GCL between respawns.
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== Progression ==
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As you progress from one level to the next, the required control points to get to the next level increase as well. All players start at GCL 1, and can only own one room, and (with a subscription) start with 30 CPU. Higher GCLs will provide you with additional rooms and CPU.
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== CPU ==
 
== CPU ==

Revision as of 08:20, 2 December 2016

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The Global Controller Level (GCL) is the main indicator of progression in the game. Much like Room Controller Levels, it is advanced by spending energy on upgrading the Room Controllers. The Global Controller Level is however, an accumulation of the total amount of energy that has been spent on upgrading room controllers, across any player owned rooms. A player will retain their GCL between respawns.

Progression

As you progress from one level to the next, the required control points to get to the next level increase as well. All players start at GCL 1, and can only own one room, and (with a subscription) start with 30 CPU. Higher GCLs will provide you with additional rooms and CPU.


CPU

With a subscription

A player that has an active subscription will have 20 + GCL * 10 CPU until GCL 28, where it stays at 300 CPU for all higher GCL's.

Without a subscription

If a player does not have an active subscription, they will be limited to 10 CPU regardless of GCL

Rooms

A player can claim up to, but no more than the current GCL.