Difference between revisions of "Tick"
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SemperRabbit (talk | contribs) (Created page with "{{stub}} A "tick" refers to a single execution of each players' scripts in the game. It is referenced programmatically with <code>Game.time</code>.") |
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+ | A "tick" refers to a single execution of each players' scripts in the game. On the official world, a new tick begins as soon as the last one has finished processing. This means that a tick is not a definite unit of time; they average about 3-4 seconds each, but sometimes take longer. Almost all time in the game is measured in ticks rather than real time; exceptions include [[Novice Zones|novice zones]] and the [[leaderboards]]. |
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− | A "tick" refers to a single execution of each players' scripts in the game. It is referenced programmatically with <code>Game.time</code>. |
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+ | The current tick number can be accessed through <code>Game.time</code>. |
Revision as of 21:40, 6 December 2016
This article is a stub. You can help Screeps Wiki by editing to add more information.
A "tick" refers to a single execution of each players' scripts in the game. On the official world, a new tick begins as soon as the last one has finished processing. This means that a tick is not a definite unit of time; they average about 3-4 seconds each, but sometimes take longer. Almost all time in the game is measured in ticks rather than real time; exceptions include novice zones and the leaderboards.
The current tick number can be accessed through Game.time
.